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Mostertman    Posted 18th Mar 2007 10:20am
Post 1854 / 2820
Probabbly not the latest version of Garry's mod but you can find it here Maybe it is the latest version, but I don't think anyone uploads anything for HL2 to this site anymore, so it probabbly isn't.
   
goober   Posted 18th Mar 2007 12:09pm
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Post 4784 / 265

bigblack, that is false.

Garry's mod 9 can still be downloaded and used for free, but Garry's Mod 10 (which is much better) costs $9.99.

And... Valve saw consumer interest in Garry's Mod, so they offered Garry the option to develop it into a full-fledged game to sell on Steam.
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Spikey2005   Posted 18th Mar 2007 5:02pm
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Post 505 / 2126

Well Killer, you first need to own Half-Life 2.
Then second, you can visit his website which is http://www.garrysmod.com/. You have a choice tho. You can either download the old version of garrys mod which is called Gmod9. Or you can purchase the new version for $9.95 from Steam called Gmod10.
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Jdanswer12   Posted 18th Mar 2007 7:05pm
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Post 236 / 260

ide like to know how this thread got from... how did this happen? to garrysmod rf... to garrysmod... to garrysmod hl2 css .... yet this thread is posted in the rf forum
   
Bigblack40   Posted 18th Mar 2007 7:19pm
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Post 376 / 1150

Quoting goober
bigblack, that is false.

Garry's mod 9 can still be downloaded and used for free, but Garry's Mod 10 (which is much better) costs $9.99.

And... Valve saw consumer interest in Garry's Mod, so they offered Garry the option to develop it into a full-fledged game to sell on Steam.


Duh mate i no that i had g-mod9 until my PC crashed dosnt take a ape to figure that one out
   
RED-FROG   Posted 18th Mar 2007 7:33pm
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Post 1416 / 5258

Quoting Jdanswer12
ide like to know how this thread got from... how did this happen? to garrysmod rf... to garrysmod... to garrysmod hl2 css .... yet this thread is posted in the rf forum

Hey, lets make a Garrys mod for UT2004!

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RF Grim Reaper   Posted 18th Mar 2007 8:40pm
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Post 581 / 902

UT2004's physics system isn't quite as sophisticated as HL2's though is it
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RED-FROG   Posted 18th Mar 2007 9:02pm
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Post 1418 / 5258

I didn't know that a good physics engine is required for it.
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Bigblack40   Posted 19th Mar 2007 8:46am
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Post 378 / 1150

A garry mod style for RF would rock, Put in mini games also(i would laugh if you'r name was garry then we could call it garrys mod
   
D2k   Posted 19th Mar 2007 9:34am
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Post 1087 / 1923

This topic has gotten so far from what it was originally intended for, all of you should be ashamed for taking it this far off track... Animals...

Garry's mod for RF isnt even remotley possible. You guys can stop living your little fantasy now.
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goober   Posted 19th Mar 2007 12:55pm
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Post 4787 / 265

I acually started on a Garry's Mod RF before, it worked remotley ok... but... after 50 objects were spawned, everyone in the server started getting the "out of level" effect That result kind of put my gmod RF on hiatus....
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Spikey2005   Posted 20th Mar 2007 11:02am
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Post 509 / 2126

You could get the objects to disappear after a certain amount of time.
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GTA   Posted 20th Mar 2007 1:30pm
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Post 140 / 162

this reminds me of a RF gardening mod I made once. you could shoot out all diferent kinds of plants and make gardens lol
   
goober   Posted 20th Mar 2007 5:44pm
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Post 4792 / 265

Quoting Spikey2005
You could get the objects to disappear after a certain amount of time.

yea, but still, they dont react with eachother...
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Assman15    Posted 20th Mar 2007 10:18pm
Post 301 / 2085
Quoting RF Grim Reaper
UT2004's physics system isn't quite as sophisticated as HL2's though is it


I'd like to call you out on that one. While the Havok physics engine is nice, Karma can do everything as well. The only reason Karma doesn't get much attention is because very few people actually ever use it's effects. For example: Karma physics can be applied to every static object in UT including character models, whereas Half-Life 2 has set properties for every object.
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