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jan_the_mean   Posted 5th Mar 2007 7:08pm
L4Y Member
Post 48 / 153

Hi All,
I ve got a problem:
I want to add soundfiles into my map via "play_sound" event.
These sounds should be activated by a trigger door.
Whenever someone pass through the trigger the sound should be played.

It works for SP, but it is a MP-map

What I did is just creating the trigger door (activated by player only / 8m:8m:8m) and the "play_sound" event with the wav-file included. Then I linked the trigger to the event.

Anybody an idea how to manage this?!

Thx 4 help
with greetz by the MEAN
find my maps here: http://redfaction.levels4you.com/downloads.l4y?cat=search&author=Jan%20Radt    Modified Mar 5th, 07:11pm by jan_the_mean
goober   Posted 5th Mar 2007 8:56pm
L4Y Member
Post 4721 / 265

Use the keyframe method, make an invisable cube with a No Play Colide mover with a mover start sound set.
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Spikey2005   Posted 5th Mar 2007 9:50pm
L4Y Member
Post 466 / 2126

Yes, unfortunally, Sound events linked to a Trigger do not work in Multiplayer.
Just what goober says, you will indeed have to use the keyframe method for sounds.
If you would like Music to start in MP maps too, you can use the new method that was found out.

Simply link
When_Dead -->Music_Start -->Delay -->Music_Stop -->Delay

If you want a continous loop of the song to play, simply link the Last Delay back to the Music_Start Event.

The Delay in the middle should be set to delay for how ever long the music you want playing is in Seconds

So you have a music track that plays for 2 minutes, That is 120 in Seconds
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 Modified Mar 5th, 09:57pm by Spikey2005
jan_the_mean   Posted 5th Mar 2007 10:44pm
L4Y Member
Post 49 / 153

Thx guys.

I tried the keyframe method as well, but the sound is far to quiet
(because movements are that fast in the map that u are away from any keyframe until u hear it...)
Any idea to make the range higher?
(wav files are already compressed and normalized)
Does it help to make the brush bigger? (I guess NO )

Well now i picked all my sounds and made an intro song out of it
I just linked it
When_Dead --->Delay --->Play_Sound
Should work as well I guess - I didn“t want to loop it - people would hate me for doing it

thx and greet
by Jan the MEAN
find my maps here: http://redfaction.levels4you.com/downloads.l4y?cat=search&author=Jan%20Radt    
Spikey2005   Posted 5th Mar 2007 10:49pm
L4Y Member
Post 468 / 2126

You could use a program to increase the volume of the sound to play louder. I would Suggest doing a Google search for "GoldWave".
Check me out on Youtube
www.youtube.com/themudkiphut  
 



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