Hi All,
I ve got a problem:
I want to add soundfiles into my map via "play_sound" event.
These sounds should be activated by a trigger door.
Whenever someone pass through the trigger the sound should be played.
It works for SP, but it is a MP-map
What I did is just creating the trigger door (activated by player only / 8m:8m:8m) and the "play_sound" event with the wav-file included. Then I linked the trigger to the event.
Yes, unfortunally, Sound events linked to a Trigger do not work in Multiplayer.
Just what goober says, you will indeed have to use the keyframe method for sounds.
If you would like Music to start in MP maps too, you can use the new method that was found out.
Simply link
When_Dead -->Music_Start -->Delay -->Music_Stop -->Delay
If you want a continous loop of the song to play, simply link the Last Delay back to the Music_Start Event.
The Delay in the middle should be set to delay for how ever long the music you want playing is in Seconds
So you have a music track that plays for 2 minutes, That is 120 in Seconds
I tried the keyframe method as well, but the sound is far to quiet
(because movements are that fast in the map that u are away from any keyframe until u hear it...)
Any idea to make the range higher?
(wav files are already compressed and normalized)
Does it help to make the brush bigger? (I guess NO )
Well now i picked all my sounds and made an intro song out of it
I just linked it
When_Dead --->Delay --->Play_Sound
Should work as well I guess - I didn“t want to loop it - people would hate me for doing it