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Water-Marine   Posted 15th Feb 2007 10:32pm
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Recently, I've created a model, but deleted the sources. Is there any way for me to import the .V3d/.V3M into 3DS max?
   
goober   Posted 15th Feb 2007 11:18pm
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Post 4613 / 265

I dont think so, v3d may be possible, but v3ms have been ccrunch-ed, they definatly cannot.
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Water-Marine   Posted 16th Feb 2007 1:19am
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So, there's no decompiler for .V3Ms then?
Because I also wish to extract some of the player models.
   
goober   Posted 16th Feb 2007 2:15am
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There is no known decompiler, for the simple fact that v3ms are coded differently, it is not a .v3d anymore, it has been ccrunched. If there is a decompiler, no one knows about it
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E_Darkness   Posted 17th Feb 2007 11:17pm
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Character models use v3c files. Static meshes use v3m->v3d. You should be able to get the v3d into max but to do that you have to first extract the v3d import that into RED as a brush then export that brush as a vrml. The vrml can be imported into 3ds if you have the plugins for 3ds max.

You can only use 3ds 4 or 4.2, you might be able to use 5.0 as I have heard that version works with the plugins as well.

--
To get the v3d into max if its not part of RF already you should put it in a vpp like the meshes.vpp, just make sure it doesn’t replace a current model.
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goober   Posted 17th Feb 2007 11:21pm
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Well yes, but its not the model anymore, it is just a one-brush image of the file, the UVW maps, and textures will be lost.
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E_Darkness   Posted 18th Feb 2007 6:48pm
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Yeah, you will have to retexture your model with the unwrap function in 3ds.
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Slitzerfest   Posted 21st Feb 2007 5:50pm
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Quoting Water-Marine
Recently, I've created a model, but deleted the sources. Is there any way for me to import the .V3d/.V3M into 3DS max?

No, but fortunately there is a way to retrieve it back.

Go to RED editor, go to MESH, import in (.* All Files) your .V3d file, select your mesh, and Export it as VRML.
If your lucky it may allow you to import a VRML in 3dsmax.
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