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KILLER    Posted 14th Feb 2007 6:23am
Post 120 / 1723
I installed the new textures into my tables.vpp and I got the textures to work, but now it is saying my "data is incompatible" when I try joining the servers. I tried removing the two files your download had, but if my mind serves me right, it overwrites a one-two files in the tables.vpp. So what do I do now? Is there another way I can play rf w/o having to uninstall/reinstall?

KILLER

P.S. I'm not downing your contribution whatsoever, those textures were GREAT! Just wondering if I did something wrong, cuz I followed the directions on the "T"!
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MAXPAYNE4664   Posted 14th Feb 2007 6:47am
L4Y Member
Post 907 / 1251

You could have just PMed goober ya know?
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KILLER    Posted 14th Feb 2007 6:50am
Post 121 / 1723
I thought about that, but I didn't want anyone else to make the mistake I did, just being generous.

KILLER
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mad_ferrit   Posted 14th Feb 2007 10:15am
L4Y Member
Post 1447 / 1510

Yeah I installed the new textures and I'm getting the same error.I didn't check before you wrote this post...

"Your data does not match the data the game is using"
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Kiliad   Posted 14th Feb 2007 10:30am
L4Y Member
Post 396 / 672

Well there is a solution to this problem.
All you have to do is create a new version of RED that loads another version of the tables.vpp file.

I just added Goober's two files to my tables.vpp but saved it as kiliad.vpp. I then edited red.exe and changed its internal reference from tables.vpp to kiliad.vpp instead. Now I have access to the extra textures but can still join games normally.
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goober   Posted 14th Feb 2007 11:02am
L4Y Member
Post 4604 / 265

I should of said make sure you backup your tables.vpp

Ill go add that to the description now... sorry

EDIT: opp, looks like frank beat me to it

Im not sure, but you could try adding them to your ui.vpp insted, i wonder if that would make a difference. Before you try it, do not try it if your running 1.3 or lazyban1.3...
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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 Modified Feb 14th, 11:04am by goober
FuryThor   Posted 14th Feb 2007 2:47pm
L4Y Member
Post 617 / 831

Yeah well IF I understand right goobstah made this new High Detail textures pack by adding files into exsisting vpp files is not clever as most certainly that causes problems.

This statement is based on fact that I have tried to manipulate vpp files in various ways and there is some kind of integrity check within RF, however that does just check that data matches with server not for double files.

I just say that create actual modifications if you want to do "enchanted RF" in any way

On other hand I would be anxious to test that does my theory of more cheater proof version of RF work in practise, since I can't find flaws there.
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Mostertman    Posted 14th Feb 2007 5:09pm
Post 1798 / 2820
can't you just replace the texures by making a new .vvp file, with your new texures in it and put it into your single folder?
   
goober   Posted 14th Feb 2007 6:29pm
L4Y Member
Post 4605 / 265

First, Fury, I am not adding high detail textures, and Mostertman I havent replaced anything.

I have mearly put textures into RED which were not by default available in RED.
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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RF Grim Reaper   Posted 14th Feb 2007 7:43pm
L4Y Member
Post 529 / 902

I don't really see much point in modding RED/tables just so custom textures appear alongside the original ones. If you name textures using a decent convention then you should be able to find the one you want quickly and easily in the 'custom' section of texture mode.

Having said that I've got a seperate modded version of RED for custom(Stargate) objects/entities/vehicles
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Kiliad   Posted 14th Feb 2007 8:46pm
L4Y Member
Post 398 / 672

I think there is quite a bit of confusion here so let me explain what Goober has done.

There are default textures used in Red Faction that DO NOT show up in RED. All Goober has done is allow RED to see those hidden textures by changing a few files in tables.vpp.
He is NOT adding textures or making custom textures appear among the default ones.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx    
goober   Posted 14th Feb 2007 9:14pm
L4Y Member
Post 4606 / 265

Quoting Kiliad
I think there is quite a bit of confusion here so let me explain what Goober has done.

There are default textures used in Red Faction that DO NOT show up in RED. All Goober has done is allow RED to see those hidden textures by changing a few files in tables.vpp.
He is NOT adding textures or making custom textures appear among the default ones.


Correct Kiliad, and I think that except ferrit, your the first one in this thread to acually know what im trying to do here

Thank you!
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
RF Grim Reaper   Posted 14th Feb 2007 9:20pm
L4Y Member
Post 530 / 902

Oh yea, I read that at 6am my time. When I replied later on I'd forgotten
Maps | Stargate MOD | Daves Place | Moddb Site    Modified Feb 14th, 09:21pm by RF Grim Reaper
NoClanFrank    Posted 15th Feb 2007 5:17am
Post 3500 / 5840
Quoting goober
EDIT: opp, looks like frank beat me to it

Yes I did. people should know that any time that you are modifying any files on your PC ( or MAC ), you should back them up before you make any changes. Back up your registry too if you want, it all can help if something goes terribly wrong.
>Click Here< If You Don't Have a Social Life :/    Modified Feb 15th, 05:20am by NoClanFrank
FuryThor   Posted 15th Feb 2007 2:54pm
L4Y Member
Post 619 / 831

I checked through those new textures and some of textures were clearly went to be used as part of entities etc, and not in enviroments, however those numbers are handy alongside few other things.

Anyway now that I really know what this was about was quite easy to write correct comments about it, anyway great job with these textures goober.
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E_Darkness   Posted 15th Feb 2007 3:16pm
L4Y Member
Post 300 / 338

Quoting Kiliad
Well there is a solution to this problem.
All you have to do is create a new version of RED that loads another version of the tables.vpp file.

I just added Goober's two files to my tables.vpp but saved it as kiliad.vpp. I then edited red.exe and changed its internal reference from tables.vpp to kiliad.vpp instead. Now I have access to the extra textures but can still join games normally.




Hey man that’s great is there anyway you can do this 1 more time and rename the new vpp "rededitors.vpp" and then share that changed exe with the community? It will definitely help mappers creatively texture things faster.
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