Forums | Hello Guest, Login or Register | > > L4Y Files: No longer here! < <
  Red Faction : [RED] Editing : RED - Texture Manipulation [Forum Rules]  
Page 1
Multiple Page Topic : 2 
Back to Forum Thread List

goober   Posted 12th Feb 2007 5:06pm
L4Y Member
Post 4597 / 265

Ive recentally discovered a method of adding/removing textures from RED and thought i would share it with you all.

You can download it Here.

I am putting together a pack to add extra textures to RED, which i will release soon. The textures are already in everybody's RF, just not included in RED so when people use my pack to use hidden RED textures, everyone will be able to see them
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
mad_ferrit   Posted 12th Feb 2007 8:55pm
L4Y Member
Post 1446 / 1510

Great work, well done
MY RF MAPS    
Morgoth   Posted 14th Feb 2007 3:14am
L4Y Member
Post 99 / 393

Just curious goober, did you found that in RF-Xmod?


Morgoth
Red Faction - Xmod Home Page Mod DB Thanks to visit    
goober   Posted 14th Feb 2007 11:01am
L4Y Member
Post 4603 / 265

Quoting Morgoth
Just curious goober, did you found that in RF-Xmod?


Morgoth

Errrr, no?
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
Morgoth   Posted 14th Feb 2007 3:59pm
L4Y Member
Post 100 / 393

Don't be mad, take it smooth, is ok..., the engine work like this anyway, is gOod that more people know it.


Morgoth
Red Faction - Xmod Home Page Mod DB Thanks to visit    
D2k   Posted 14th Feb 2007 6:14pm
L4Y Member
Post 1059 / 1923

Someone sounds a little high and mighty...
My AP 1 - NEW
AQuest update 7/17/08  
 
Assaultman67    Posted 14th Feb 2007 7:54pm
Post 2004 / 4376
Ive noticed that alot actually, everytime somebody does something kinda cool (or original to us) Morgoth is the first one to point out that it is one of the many features in his mod ...
   



Morgoth   Posted 15th Feb 2007 12:10am
L4Y Member
Post 101 / 393

Quoting D2k

Someone sounds a little high and mighty...

Do i say something bad?


Assaultman67

mmm… ok! except about (Trigger - Script Name Item) a long time ago..., I didn't see why you say that. I just ask him for fun because RF-Xmod was just release and I add texture path like this in, anyway!


Morgoth
Red Faction - Xmod Home Page Mod DB Thanks to visit    Modified Feb 15th, 12:17am by Morgoth
goober   Posted 15th Feb 2007 2:38am
L4Y Member
Post 4607 / 265

Yes, but only for your few XMod custom textures... (yes, i checked )
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
Morgoth   Posted 15th Feb 2007 5:41pm
L4Y Member
Post 102 / 393

What’s that, come on...

It was not the goal to add a texture pack either, I just wanted to do it clean for what I put and also to fix some RF retail texture bug that prevent level to compile. Like the most known, 'Rck_DefaultP.tga', when the level have particle emitter and theses 2 others;

CTF04 - Nemesis (pls_airlockmat01-mip2.tga)
DM16 - S.R.O. (cem_wallscratchy01.tga)


Morgoth
Red Faction - Xmod Home Page Mod DB Thanks to visit    
Assaultman67    Posted 15th Feb 2007 7:00pm
Post 2007 / 4376
Quoting Morgoth
...
Assaultman67

mmm… ok! except about (Trigger - Script Name Item) a long time ago..., I didn't see why you say that. I just ask him for fun because RF-Xmod was just release and I add texture path like this in, anyway!...


I remember kiliad (or at least i think it was kiliad) using an item to trigger and event and then posting a demo level on how he did it ...

you just seemed a little disappointed after he did that ...

In any case, im just teasing you anyways ... hence the clown face ... i didn't really mean everytime ...
   Modified Feb 15th, 07:30pm by Assaultman67
goober   Posted 15th Feb 2007 7:14pm
L4Y Member
Post 4609 / 265

Quoting Assaultman67
I remember kiliad (or at least i think it was kiliad) using an item to trigger and event and then posting a demo level on how he did it ...

Ive done it, Ninja has done it, And i do believe Kiliad has done it. Morgoth, your not the only one
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
Ninja~   Posted 15th Feb 2007 10:30pm
L4Y Member
Post 419 / 644

No actually..

"Trigger - Script Name Item" Is about the only thing which I haven't gotten into.. But Kiliad indeed proved that it worked months ago, I just don't see much reason to use the feature ( at least for my current projects).


Morgoth, You should be happy that you have some competition.. If you actually were the only person who knew about "Trigger - Script Name Item" ... Wouldn't you stop and think 'everybody must suck for not knowing this' which isn't the case obviously.

But I actually think this "Trigger - Script Name Item".. would have been easier to discover than some other features..

Moving glass was tricky.
1 way synced movers in MP.
Kiliads infamous keyframe technique (Trigger Event with UID) which is what has improved Multi much.
ect.
   
goober   Posted 15th Feb 2007 11:16pm
L4Y Member
Post 4611 / 265

Oh sorry, i thought you were talking about synced movers, But, Kiliad has made much progress in MP mapping with his Keyframe technique, everybody uses it

Moving glass, i discovered purely by accident, but it worked, so im happy

And of course, Ninjas helpful, yet obvious technique of synced movers is very very useful in run maps. When i say obvious, im not trying to discredit you, all im saying is that its so simple, i cant believe no one has come up with it yet
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
Ninja~   Posted 16th Feb 2007 2:16am
L4Y Member
Post 420 / 644

I think It's more the fact that Kiliad shared his keyframe trick with the right people.. It's not just Kiliad who is progressing with the technique, but also Myself and others no doubt.

My technique was a slight variation of a previous technique.. linking destorable clutter objects to events.. but also linking them to keyframes.. It's a very useful indeed for run maps, but I could also imagine much more special non-run maps being produced thanks to that synced 1 way movers trick.
   
Morgoth   Posted 16th Feb 2007 3:00am
L4Y Member
Post 103 / 393

Assaultman67

np

Quoting goober

Ive done it, Ninja has done it, And i do believe Kiliad has done it. Morgoth, your not the only one

Is not the point, and if you know it like many things, is easy to use it. Like Assaultman67 mention, it was because I was the first to "fall" on it when testing, and I wanted to give this nice info the same time RF-Xmod release... This script name item open more doors than it looks...


Quoting Ninja~

If you actually were the only person who knew about "Trigger - Script Name Item" ... Wouldn't you stop and think 'everybody must suck for not knowing this' which isn't the case obviously.

But I actually think this "Trigger - Script Name Item".. would have been easier to discover than some other features..

Moving glass was tricky.
1 way synced movers in MP.
Kiliads infamous keyframe technique (Trigger Event with UID) which is what has improved Multi much.
ect.

First, I’m very not this kind of person and I’m also happy that other people still support and found things in RF. About "achievement", like we've already talk above, yeah maybe it was easier that others things, but I think have also contribute a lot to RF community with the Combat Suit System.


Quoting goober

But, Kiliad has made much progress in MP mapping with his Keyframe technique, everybody uses it

I totally agree, this method is a must for any RF mapper, it became a standard. Hey, RED-FROG, can we script a button for it in RED? lol


Morgoth
Red Faction - Xmod Home Page Mod DB Thanks to visit    Modified Feb 16th, 03:04am by Morgoth
Page 1
Multiple Page Topic : 2 


Copyright © 2000-2025 Levels-4-You
Your request was handled in 0.11 seconds.