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Red Faction : [RED] Editing : RED - Texture Manipulation |
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goober |
Posted 12th Feb 2007 5:06pm |  |
L4Y Member Post 4597 / 265
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Ive recentally discovered a method of adding/removing textures from RED and thought i would share it with you all.
You can download it Here.
I am putting together a pack to add extra textures to RED, which i will release soon. The textures are already in everybody's RF, just not included in RED so when people use my pack to use hidden RED textures, everyone will be able to see them |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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mad_ferrit |
Posted 12th Feb 2007 8:55pm |
L4Y Member Post 1446 / 1510
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Great work, well done |
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Morgoth |
Posted 14th Feb 2007 3:14am |
L4Y Member Post 99 / 393
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Just curious goober, did you found that in RF-Xmod? 
Morgoth |
Red Faction - Xmod Home Page Mod DB Thanks to visit |
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goober |
Posted 14th Feb 2007 11:01am |  |
L4Y Member Post 4603 / 265
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Quoting Morgoth | Just curious goober, did you found that in RF-Xmod? 
Morgoth |
Errrr, no? |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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Morgoth |
Posted 14th Feb 2007 3:59pm |
L4Y Member Post 100 / 393
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Don't be mad, take it smooth, is ok..., the engine work like this anyway, is gOod that more people know it.
Morgoth |
Red Faction - Xmod Home Page Mod DB Thanks to visit |
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D2k |
Posted 14th Feb 2007 6:14pm |
L4Y Member Post 1059 / 1923
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Someone sounds a little high and mighty... |
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Assaultman67  |
Posted 14th Feb 2007 7:54pm |  |
Post 2004 / 4376
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Ive noticed that alot actually, everytime somebody does something kinda cool (or original to us) Morgoth is the first one to point out that it is one of the many features in his mod ... |
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Morgoth |
Posted 15th Feb 2007 12:10am |
L4Y Member Post 101 / 393
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Quoting D2k |
Someone sounds a little high and mighty... |
Do i say something bad? 
Assaultman67
mmm… ok! except about (Trigger - Script Name Item) a long time ago..., I didn't see why you say that. I just ask him for fun because RF-Xmod was just release and I add texture path like this in, anyway!
Morgoth |
Red Faction - Xmod Home Page Mod DB Thanks to visit |
Modified Feb 15th, 12:17am by Morgoth |
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goober |
Posted 15th Feb 2007 2:38am |  |
L4Y Member Post 4607 / 265
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Yes, but only for your few XMod custom textures... (yes, i checked ) |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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Morgoth |
Posted 15th Feb 2007 5:41pm |
L4Y Member Post 102 / 393
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What’s that, come on...
It was not the goal to add a texture pack either, I just wanted to do it clean for what I put and also to fix some RF retail texture bug that prevent level to compile. Like the most known, 'Rck_DefaultP.tga', when the level have particle emitter and theses 2 others;
CTF04 - Nemesis (pls_airlockmat01-mip2.tga)
DM16 - S.R.O. (cem_wallscratchy01.tga)
Morgoth |
Red Faction - Xmod Home Page Mod DB Thanks to visit |
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Assaultman67  |
Posted 15th Feb 2007 7:00pm |  |
Post 2007 / 4376
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Quoting Morgoth | ...
Assaultman67
mmm… ok! except about (Trigger - Script Name Item) a long time ago..., I didn't see why you say that. I just ask him for fun because RF-Xmod was just release and I add texture path like this in, anyway!... |
I remember kiliad (or at least i think it was kiliad) using an item to trigger and event and then posting a demo level on how he did it ...
you just seemed a little disappointed after he did that ...
In any case, im just teasing you anyways ... hence the clown face ... i didn't really mean everytime ... |
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Modified Feb 15th, 07:30pm by Assaultman67 |
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goober |
Posted 15th Feb 2007 7:14pm |  |
L4Y Member Post 4609 / 265
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Quoting Assaultman67 | I remember kiliad (or at least i think it was kiliad) using an item to trigger and event and then posting a demo level on how he did it ... |
Ive done it, Ninja has done it, And i do believe Kiliad has done it. Morgoth, your not the only one |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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Ninja~ |
Posted 15th Feb 2007 10:30pm |
L4Y Member Post 419 / 644
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No actually..
"Trigger - Script Name Item" Is about the only thing which I haven't gotten into.. But Kiliad indeed proved that it worked months ago, I just don't see much reason to use the feature ( at least for my current projects).
Morgoth, You should be happy that you have some competition.. If you actually were the only person who knew about "Trigger - Script Name Item" ... Wouldn't you stop and think 'everybody must suck for not knowing this' which isn't the case obviously.
But I actually think this "Trigger - Script Name Item".. would have been easier to discover than some other features..
Moving glass was tricky.
1 way synced movers in MP.
Kiliads infamous keyframe technique (Trigger Event with UID) which is what has improved Multi much.
ect. |
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goober |
Posted 15th Feb 2007 11:16pm |  |
L4Y Member Post 4611 / 265
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Oh sorry, i thought you were talking about synced movers, But, Kiliad has made much progress in MP mapping with his Keyframe technique, everybody uses it 
Moving glass, i discovered purely by accident, but it worked, so im happy 
And of course, Ninjas helpful, yet obvious technique of synced movers is very very useful in run maps. When i say obvious, im not trying to discredit you, all im saying is that its so simple, i cant believe no one has come up with it yet |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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Ninja~ |
Posted 16th Feb 2007 2:16am |
L4Y Member Post 420 / 644
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I think It's more the fact that Kiliad shared his keyframe trick with the right people.. It's not just Kiliad who is progressing with the technique, but also Myself and others no doubt.
My technique was a slight variation of a previous technique.. linking destorable clutter objects to events.. but also linking them to keyframes.. It's a very useful indeed for run maps, but I could also imagine much more special non-run maps being produced thanks to that synced 1 way movers trick. |
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Morgoth |
Posted 16th Feb 2007 3:00am |
L4Y Member Post 103 / 393
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Assaultman67
np 
Quoting goober |
Ive done it, Ninja has done it, And i do believe Kiliad has done it. Morgoth, your not the only one  |
Is not the point, and if you know it like many things, is easy to use it. Like Assaultman67 mention, it was because I was the first to "fall" on it when testing, and I wanted to give this nice info the same time RF-Xmod release... This script name item open more doors than it looks...
Quoting Ninja~ |
If you actually were the only person who knew about "Trigger - Script Name Item" ... Wouldn't you stop and think 'everybody must suck for not knowing this' which isn't the case obviously.
But I actually think this "Trigger - Script Name Item".. would have been easier to discover than some other features..
Moving glass was tricky.
1 way synced movers in MP.
Kiliads infamous keyframe technique (Trigger Event with UID) which is what has improved Multi much.
ect. |
First, I’m very not this kind of person and I’m also happy that other people still support and found things in RF. About "achievement", like we've already talk above, yeah maybe it was easier that others things, but I think have also contribute a lot to RF community with the Combat Suit System.
Quoting goober |
But, Kiliad has made much progress in MP mapping with his Keyframe technique, everybody uses it  |
I totally agree, this method is a must for any RF mapper, it became a standard. Hey, RED-FROG, can we script a button for it in RED? lol
Morgoth |
Red Faction - Xmod Home Page Mod DB Thanks to visit |
Modified Feb 16th, 03:04am by Morgoth |
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