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gagan   Posted 5th Feb 2007 7:58am
L4Y Member
Post 50 / 65

i want some help on following topics
1)i accidentally rendered a room (city)without no lights , and know it appears all black in the game,i want to create a day(sunlight) scene.so how can i remove that blackness.
2)is there any good tutorial to make skyboxes in 3d max and then porting it to the game.(i want to make animated (moving clouds) skyboxes as seen in game)
3)what is LDBrib?
Be The Best    Modified Feb 5th, 07:59am by gagan
HITMAN0586   Posted 5th Feb 2007 10:22am
L4Y Member
Post 76 / 841

1) Well you must create some lighters first and re-calculate lighting on the level. So the blackness will disappear
2) Use this tutorial dude http://www.satanworx.metalsoup.com/tutorials/sky_mp1/sky_mp1.htm
3) Uhhhm... LDB2rip is a program that can drag textures from .ldb levels (MAx Payne 2 levels)
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gagan   Posted 5th Feb 2007 12:06pm
L4Y Member
Post 51 / 65

Quoting HITMAN0586
1) Well you must create some lighters first and re-calculate lighting on the level. So the blackness will disappear
2) Use this tutorial dude http://www.satanworx.metalsoup.com/tutorials/sky_mp1/sky_mp1.htm
3) Uhhhm... LDB2rip is a program that can drag textures from .ldb levels (MAx Payne 2 levels)


1)i want to create a city (day time) like in gta games,so to do lightning in the city, do i have to create a big light to represent the sun and then render??
2)that tutorial is for non-animated skyboxes as max payne 1 don't support them put i want to create custom skyboxes for max payne 2 which are animated.
Be The Best    Modified Feb 5th, 12:09pm by gagan
HITMAN0586   Posted 5th Feb 2007 5:42pm
L4Y Member
Post 78 / 841

1) You can try that but if you won't like the result you can try make many little lighters and dispers them on the map. Then render
2) Huh yeah... but the process of creating skyboxes for Max Payne is the same as for MP2 and if you want skybox to be animated then you should manually animate it in 3ds max Try that by yourself dude
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