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Kiliad   Posted 4th Feb 2007 10:04am
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Hello boys and girls.
For some time... well... just on and off here and there really, I have been working on a help file for the more intricate details of triggers and events in RED. It killed the boredom for awhile but now I can't really be bother finishing it. Well... I might still tinker away at it but its a big job and there are plenty of tutorials about. Plus with some imagination you can figure stuff out yourself.
Anyway, I thought I'd post what I have done and maybe someone can use stuff in it. Ideally it would be great if someone else kept going with it. It's aimed at those who at least have a basic understanding of the editor.

Also, there are probably numerous ommisions and a few mistakes... and maybe some stuff that is totally wrong lol.

Download RED EDITOR HELP FILE.rar
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx    Modified Feb 4th, 11:09am by Kiliad
Molodiets   Posted 4th Feb 2007 12:02pm
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You should have uploaded it on levels4you (and redtech).

Those are the place where people come to find stuff about RF.


I'm sure it's going to be very helpful. Thanks



edit: damned CENSORED bloody filecrunch!!!!!
spoilsport    Modified Feb 4th, 12:03pm by Molodiets
Kiliad   Posted 4th Feb 2007 12:11pm
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LOL what's wrong with filecrunch?

didn't want to officially upload it to L4Y or anywhere else because there is so much work yet to be done on it.... by someone else hopefully. This is probably the exact thing that happened to the help file that came with Red Faction. They just got sick of it ROFL!
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx    
goober   Posted 4th Feb 2007 1:12pm
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Post 4567 / 265

Alot is wrong with filecrunch, they make you wait too long. Use PutFile
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
goober   Posted 4th Feb 2007 4:53pm
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Also, just in case someone doesnt have MS Word, i converted it to a pdf for you

http://putstuff.putfile.com/44729/4256986
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
Kiliad   Posted 4th Feb 2007 7:02pm
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Hmmmm.... putfile is probably good if you're NOT on dialup. If you are on dialup however, click through 3 pages to get to the download page is just as bad as waiting for filecrunch to countdown lol.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx    
Ninja~   Posted 5th Feb 2007 3:16am
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Nice 1 Kiliad, However to my knowledge there are plently of things which could be fixed better.

EDIT: A quick couple of mistakes I found in the events which work in MP section.

Monitor_State - Single player only

I found Monitor_State works in Multi, But only for the server.

Swap_Textures - Single-Player mode only.
Modify_Rotating_Mover - ???
Mover_Pause - ???
Reverse_Mover


The events listed above all work in Multi activated by movers.
   Modified Feb 5th, 03:22am by Ninja~



Kiliad   Posted 5th Feb 2007 6:53am
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In many cases where I've said, Single Player Only, it also means server side only. That's one thing I never got around to changing.
I've also managed to get teleport_player to work so that the server is unaffacted but everyone else is teleported. Previously I had it so that everyone teleported, server included. Red Justice used the earlier method quite effectively. Not much used for the server excluded method... that I can think of lol.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx    
Ninja~   Posted 5th Feb 2007 8:02am
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Ok I understand.. However - Swap_Textures - Single-Player mode only.
Isn't limited to server only.. It works properly (but not with much stuff unforunately).

Also the Mover_Pause/Reverse_Mover/Modify_Rotating_Mover all work fine in MP too..

Quoting Kiliad
I've also managed to get teleport_player to work so that the server is unaffacted but everyone else is teleported. Previously I had it so that everyone teleported, server included. Red Justice used the earlier method quite effectively. Not much used for the server excluded method... that I can think of lol.


Some time ago.. There was talk about an "Evil Genius" type map.. Where the "Evil Genius" would be running the server and have access to abilities which none of the other (client) players could take advantage of..

Such things like Security Cameras, and the Evil Genius would probably be within reach of many switch activated triggers which would surely be another advantage for the Evil Genius.

Teleporting all players except the server could also be used for such a thing.
   Modified Feb 5th, 08:06am by Ninja~
Kiliad   Posted 5th Feb 2007 8:07am
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Hmmmmm the Evil Genius idea is appealing... for maps AND in real life.

So far I have tested in on a LAN only with just two players. I'll have to look into it further.

Wait.... this is exactly what I didn't want to do LOL.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx    Modified Feb 5th, 08:08am by Kiliad
Molodiets   Posted 5th Feb 2007 3:09pm
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Quoting Ninja~

Also the Mover_Pause/Reverse_Mover/Modify_Rotating_Mover all work fine in MP too..


Does it? As far as i remember, it induces desynchronisation between players. It's a problem with trigers. When a triger is activated to reverse a mover, some players that joined later may not see the result as their computer doesn't take it into account. It would entail players flying on an invisible cable cab like in nikki's cable car
spoilsport    
Kiliad   Posted 5th Feb 2007 7:01pm
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Post 371 / 672

There are all kinds of odd effects with those events including those you've mentioned. Somtimes only the player that activates them sees anything happen and other times everyone does. I tried making a giant fan that had to be turned off so you could pass through or otherwise it would kill you. When I tested it, the player that turned off the fan passed safely but other players died even through from their perspective the fan was off also. The results just seem to be unpredictable.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx    
Ninja~   Posted 6th Feb 2007 3:01am
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Post 414 / 644

Well the events do their job.. Just because It's out of time for each player isn't the events fault.

It's the engine

I find that only automatic triggered movers tend to lose synchronization where as manually activated triggers (such as doors) are fine in MP and don't go out of time..

Aswell Kiliad, This applies to your fan.. If It was triggered automatically.. The damage tends to go out of sync.
   
NoClanFrank    Posted 6th Feb 2007 4:54am
Post 3469 / 5840
Quoting goober
A lot is wrong with filecrunch, they make you wait too long.

Don't want to wait?
Subscribe to Filecrunch premium service for only $15 per year!
Click here for more information
Please wait for your download to begin
Besides, it's only like a 20 second wait and the download speeds are amazingly fast for a free service.
I noticed Kiliad that you typed it in English and not in Hoser. _-_-
Good job on it, I haven't read it all yet but I might in the near future.
>Click Here< If You Don't Have a Social Life :/    Modified Feb 6th, 04:56am by NoClanFrank



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