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goober   Posted 8th Jan 2007 11:49pm
L4Y Member
Post 4413 / 265

Ive run into a problem while using RFs table file system.

When a projectile reacts with a material, you can get it to play a differnt sound per material... can you do the same with Impact VClips??

Simple question, and i suspect the answer to be no, but it would be very useful to me, so i thought id ask...
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Spikey2005   Posted 8th Jan 2007 11:56pm
L4Y Member
Post 412 / 2126

ak47

Why do you keep posting meanless spam on topics for? (Even tho, this is spam aswell) but I wish to get my point across...

If you can't help someone, then its not worth posting saying "Sorry unable to help!"
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Jdanswer12   Posted 8th Jan 2007 11:56pm
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Post 218 / 260

Quoting Spikey2005
ak47

Why do you keep posting meanless spam on topics for? (Even tho, this is spam aswell) but I wish to get my point across...

If you can't help someone, then its not worth posting saying "Sorry unable to help!"


yup... (spam)
   
goober   Posted 8th Jan 2007 11:57pm
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Post 4414 / 265

3 spam posts in my thread in 7 minutes... how beautiful...


Seriously, does anyone know if this is possible?
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Jdanswer12   Posted 9th Jan 2007 12:00am
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Post 219 / 260

Quoting goober
3 spam posts in my thread in 7 minutes... how beautiful...


Seriously, does anyone know if this is possible?



make it 4
   
D2k   Posted 9th Jan 2007 1:35am
L4Y Member
Post 997 / 1923

LOL
My AP 1 - NEW
AQuest update 7/17/08  
 
D2k   Posted 9th Jan 2007 7:51am
L4Y Member
Post 1000 / 1923

Ok, well since I am the only one who obviously knows the answer...




here is some spam first...
























It's no. You can't do it because there is only 1 impact VFX per weapon. I remember once i tried making the rail driver bolt spurt out a ton of blood when it hit fleshy objects but it just made anything the rail driver hit make a bunch of blood...
My AP 1 - NEW
AQuest update 7/17/08  
 



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