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Morgoth   Posted 16th Dec 2006 8:10pm
L4Y Member
Post 68 / 393

Hello everyone!

Here's a Quick Teaser of Red Faction - Xmod (alpha_v1.9)


Team Speak

I was surprised how much bandwidth it take for 16 players even with optimized codec. Unfortunately, the server connection cannot handle this with the "Xmod Official Server". If someone in the future wants to host the Xmod Team Speak server settings, you can contact me via PM Message. I warn you, it takes 100% of a high speed cable connection!


Combat Suit - Survive & Protect mode will probably added on update.


Now some GoOd point;
RedFaction-Xmod_Installer-Beta_v1.0

Will be Available to Download
December 2006 - Saturday 23
(L4Y - Mod DB - File Front)


Online Match

Will start at 8h00PM (GMT Eastern Time) the same day. Other news and match events will take place soon in 2007.


Xmod Official Server (DM TDM CTF)

Due to bandwidth limitation this server will switch gamemode at demand of the Xmod community.


Maps file name Convention - Info for Host
Official - RC Mappack

dmrc01 - Standard DM version
dmrc01v123 - Other version of a same map (version always at the end in case of CS/SP version)
dmrc01cs - Combat Suit Enable (with Synchro Start System)
dmt01 - T = temporary (un-tweaking or un-sure map), eventually take permanent status
ctfdmrc01sp - Combat Suit - Survive & Protect mode (need CTF to score, but it keep the same DM name convention)


Beta 1 will have few maps to start, but many RC Mappack update are planned after the release.

By the time the map list will grow, is why mappack are devised in 5maps to reduce the weight of future incremental patch. Maps are located in Xmod folder to bypass the maximum maps in multi folder. They also don't appear in the maps browser for other mod or original RF match.


RFSA 4 - Dedicated Tool

Xmod stop to use it, because client need to do a "Refresh Selected" on server to join. I wrote what to do in the error for client to continue supporting this tool. It also need to have the maps file in the multi folder instead of mods/xmod, for who used it you know what to do


You want extra information about this news, read comment of L4Y community and have a feedback go in
RF-Xmod Big News


Everyone will be welcome to join!
Morgoth
Red Faction - Xmod Home Page Mod DB Thanks to visit    Modified May 15th, 03:43pm by Morgoth
Ghostkid   Posted 16th Dec 2006 8:59pm
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Post 412 / 2212

Looks Good, Nice maps, but i dont seem to see much changed gameplay elements (weapons/hud), But looks nice tough.
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 Modified Dec 16th, 09:00pm by Ghostkid
Morgoth   Posted 16th Dec 2006 9:34pm
L4Y Member
Post 69 / 393

Most of the change in Xmod are not visual, it's a bunch of tweak that let me appreciate Geo more. The major factor that RF hardcore fans will be confuse at the begening with Xmod. Is, players are much more tuff than before and fights time increase. Is also not GoOd to continualy shot at sight, because each fire mode have is own efficacity range!

I can complete with this;

Quote
Morgoth - in RF-Xmod Big News

Quote
Quoting LAY Infernus
Also, will there be any new weapons included in this mod?


Many change about how to use them, tweaking all stats and some new features, but for 3D models no. I want to enhanced Red Faction and at the same time keep the feel of it, because…, anyway RF gun are nice. All weapons are less accurate with there own 'piercing power' and efficacy range... Some maps will have more purpose then others for 'piercing power', but players will have to evaluate they cover trough some doors, fences or balconies.

Here some others things about Xmod weapons settings;

- All shell impact now creates smoke, is an optimized version of 'gatsmoke', but with z-buffer on, to prevent seeing smoke through wall...
- 'Goggle mask' is blind less on light source
- 'Riot Shield' with be present in multiplayer (sadly not breakable due to bug)
- 'Riot Stick' collide with world, put decal and broke glass…
- 'Handgun' has now an alternate fire with a silencer with lower fire rate and better aim.
- 'C4 charges' now need the 'Detonator' to work (in perspective to do mission prefab explosion)
- 'Nuke' does less dmg and radius!!
- 'Gas Can' and 'Nuke' make extra dmg when fire on floor, is not every effective in red but is there…
- Players will have the pleasure to use the 'Heavy Machine Gun' without being too powerfull.


I have too much other little things to say, you will see in change log


You Tube compression also remove some details that hide few things.


Thanks for your reply,
Morgoth
Red Faction - Xmod Home Page Mod DB Thanks to visit    Modified Dec 17th, 04:27am by Morgoth
Assman15    Posted 18th Dec 2006 4:00am
Post 232 / 2085
It looks neat, though, I didn't see much new except a player skin, some custom maps, weapon sounds and possibly an effect. I don't play RF as much as I used to, is the shooting through walls/doors in the standard game or is it something you came up with. If it's the latter, I'd love to know how you did it.
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Morgoth   Posted 18th Dec 2006 10:01pm
L4Y Member
Post 70 / 393

Quoting Assman15

, is the shooting through walls/doors in the standard game or is it something you came up with. If it's the latter, I'd love to know how you did it.

The Retail game use it, but only for the 'Railgun' weapons, i add 'piercing power' string for each weapon with lower value (Handgun have less power than Heavy Machine Gun...) The sad thing, is you can have only one effect at the time, piercing or deviation.


Quoting Slayer7.666

     it must be in the maps where its all decided on how much pierceing is deducted trough eatch type of materials. (and shooting trough doors is something that was there before, were just used to it not being part of a game that this neat tactic ain't used most of the time i do though )

Unfortunately, ‘piercing power’ doesn’t react differently for each material, is in weapons.tbl not in maps.


Thanks all,
Morgoth
Red Faction - Xmod Home Page Mod DB Thanks to visit    
FuryThor   Posted 19th Dec 2006 12:39am
L4Y Member
Post 606 / 831

Yeah your mod project is looking good but unfortunately I can't be playing while I am on Christmas vacation :/

Anyway this could bring some new players to RF.

However I make review after I have played the mod, so I know what I am talking about...
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Assman15    Posted 19th Dec 2006 5:28am
Post 233 / 2085
I didn't know you could assign different strengths to the peircing flag, that's good to know, thanks.
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Morgoth   Posted 21st Dec 2006 12:55am
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Post 71 / 393

Quoting FuryThor

Anyway this could bring some new players to RF.

I hope too, because Red Faction – Xmod, is a kind of homage for the 'Geo Technology'. Not only Volition has done a real ambitious FPS demolition for the time, but 6 years later is still a unique feature. Is why the time calls for Red Faction III.


Quoting Assman15

np



Morgoth
Red Faction - Xmod Home Page Mod DB Thanks to visit    Modified Dec 21st, 12:57am by Morgoth
Predalienator_   Posted 18th Jan 2007 1:33pm
L4Y Member
Post 1119 / 1532

Wow Morgoth absolutely nice,nice work there.You really live up to my expectations[same as your mod]
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Morgoth   Posted 19th Jan 2007 8:48pm
L4Y Member
Post 96 / 393

I’m glad to see that some people test the mod right and understand unseeing tricks by a majority. Related to your PM message, particularly for the Combat Suit System... It will be a pleasure to fight with you in the beta 1.1 match event of Xmod. After that match event & news, if Xmod member do a minimum effort, the Xmod community is supposed to have a little bunch of players to play Online one day a week and with possibility to see other member in weekend. The International PlayDay of Xmod will be each Wednesday to split the week by half, from 8:00 to 10:00pm GMT Eastern Time. I will be in-game for the majority of them, if is not all with some friends. Another section of CDC will let Xmod member organize and find match event with others.


Thanks again Predalienator_,
Morgoth
Red Faction - Xmod Home Page Mod DB Thanks to visit    



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