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Schuy01   Posted 13th Dec 2006 8:59pm
L4Y Member
Post 229 / 245

Yeah, I know I haven't been on in a little while.

I've been busy though.
Here’s the latest on my character ( previous thread ):


Well so far I've set up a nice animation skeleton. I’ve set it up so that I can control every thing from individual fingers to articulating ears, eyelids, lips, and the tongue.
Since I don’t know how ut2007 will controls eyes, I’m just going to leave those out for now.

Other notable changes include a bulked up collar around the armor, and a new shoulder design as well. Instead, I’ve lengthened the upper arm pads to cover the shoulders. I think it looks a bit better that way, also, I’ve found it allowed for more movement when animating. Also building the collar/neck armor up a bit would give some more convincing volume to the model. Without it, the character kind of looked like a bobble-head doll.
Also, I've fixed the ears to look less like dear ears, and more like fox ears. But since real fox ears don't look right on my character as a whole, I've mix the two together.
◄ "Si vis pacem, para bellum!" - Flavius Vegetius Renatus ►
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