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Mostertman    Posted 18th Nov 2006 10:43am
Post 1618 / 2820
I think Assaultman has quite a good point there.
You should try giving here some more fox like ears and see how that looks.

look at starfox for an example:

   
Schuy01   Posted 18th Nov 2006 6:48pm
L4Y Member
Post 210 / 245

I see what you guys mean. I think that I curved the bottom part of the ears in a little to much, and that narrowed the entire thing. Good thing I left a bunch of vertices to work with.

It looks as if the ears on my character, when compaired to Fox, has her ears rotated a few degrees away from the front of her face.


Well, I think I've got a an idea of what I need to do. Thanks for the help.
◄ "Si vis pacem, para bellum!" - Flavius Vegetius Renatus ►
My current project!  
 
Schuy01   Posted 21st Nov 2006 6:14pm
L4Y Member
Post 220 / 245

Sorry about double posting.

But here's what I've changed so far:

I've just rebuilt the ears from the ground up. Since the real fox ears just don't look right on my character, I compromised between the two.

The ears are not in a rest position, they are just set that way because its easier for me to model them. I've also reduced polygon counts in the mouth. I've kept the teeth in, because if you can get this close to a person, you'll more than likely notice a detail like that. The model is now down to roughly 4500 tris. But I still need to clean up some lines to make them 'flow' in shape.

A nice improvement over the last design? Feedback is always appreciated.


Now about that fuzzy hair. I've emailed James Golding, one of the Unreal Developer's Network admins about it, I've gotten one replay saying to email someone in the Unreal3 engine sections, but I'm not a licensee. So I'm waiting to see what he suggests I do. (I'm not holding my breath for a reply though. )


Ug... UPS takes forever!! Still waiting on my extra gig of ram so I can work on the high poly version.
◄ "Si vis pacem, para bellum!" - Flavius Vegetius Renatus ►
My current project!  
 Modified Nov 21st, 08:24pm by Schuy01
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