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Red Faction : [RED] Editing : HUD Messages |
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goober |
Posted 12th Nov 2006 12:30am |  |
L4Y Member Post 4090 / 265
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So im working on my single player campaign, and trying to put in HUD messages..
The first one "0" works, but the rest dont work.. I have them set up like this:
1 "0.wav"
En: "<something>"
Gr: "<something>"
Fr: "<something>"
Any idea whats wrong?? |
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Modified Nov 12th, 12:36am by goober |
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Bigblack40 |
Posted 12th Nov 2006 12:42am |  |
L4Y Member Post 272 / 1150
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it cause after GR and FR you need to add them in Brackets after the Gr and Fr ,you'r probly confused already, hard to explain but here's an example
0 "Sound.wav"
En: "text"
Gr: "(gr)text"
Fr: "(fr)text"
1 "Sound.wav"
En: "text"
Gr: "(gr)text"
Fr: "(fr)text"
2 "Sound.wav"
En: "text"
Gr: "(gr)text"
Fr: "(fr)text"
-_-_-_-_-_-_-_-_
and you'r doing
0 "Sound.wav"
En: "text"
Gr: "text"
Fr: "text"
1 "Sound.wav"
En: "text"
Gr: "text"
Fr: "text"
see you forgot the (gr) and (fr) in brackets |
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Modified Nov 12th, 12:43am by Bigblack40 |
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goober |
Posted 12th Nov 2006 12:47am |  |
L4Y Member Post 4091 / 265
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But... it worked for the oen called 0
Nevertheless, ill go try it right now and tell you the results |
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goober |
Posted 12th Nov 2006 12:49am |  |
L4Y Member Post 4092 / 265
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Nope, not working |
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Bigblack40 |
Posted 12th Nov 2006 12:57am |  |
L4Y Member Post 273 / 1150
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what are you'r settings for the Next Message Properties
Make shure you change "Message ID" number to 1 and tick the "Play as HUD Persona Message" |
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goober |
Posted 12th Nov 2006 1:01am |  |
L4Y Member Post 4094 / 265
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Thats already been done, but it works for "0" but not for 1 or 2... its very strange... |
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goober |
Posted 12th Nov 2006 1:03am |  |
L4Y Member Post 4095 / 265
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*Goober is embarassed*
I had the Hud persona box checked on "0" but not the other 2... Thanks for your help BigBlack |
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goober |
Posted 12th Nov 2006 6:29pm |  |
L4Y Member Post 4106 / 265
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Argh, another question...
How do I let the player be stopped by an invisable wall, but the AI go through it? |
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Mostertman  |
Posted 12th Nov 2006 7:04pm |
Post 1601 / 2820
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There is also an option to "edit your post" which can be used instead of double, double posting 
eventho we all know how you love to boost your post count, I think here you might want to slow it down a bit |
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goober |
Posted 13th Nov 2006 12:35am |  |
L4Y Member Post 4109 / 265
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I only did that so it would go to the top of the hot topics list, otherwise no one would see it... |
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Assaultman67  |
Posted 13th Nov 2006 3:53am |  |
Post 1713 / 4376
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Quoting goober | Argh, another question...
How do I let the player be stopped by an invisable wall, but the AI go through it? |
well, it depends ... im sure you could make a one way face ... mark show sky as its texture properties on one side ... and have a effects barrier on the other ... that way you can walk in but not out ...
Or you could rig us some sort of invisable blocking wall that is hooked up to a trigger set to player only so that way if the player walks that way the invisable wall come up or down and he can't walk through, but when he leaves the wall leaves and players can walk through ...
i dunno something like that ... |
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Mostertman  |
Posted 13th Nov 2006 9:21am |
Post 1603 / 2820
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Quoting goober | I only did that so it would go to the top of the hot topics list, otherwise no one would see it... |
There is only a two minute gap betwine four of those posts!, I don't believe it moved down to the hot topic section that quick. |
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goober |
Posted 13th Nov 2006 12:49pm |  |
L4Y Member Post 4112 / 265
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And in that topic, they were almost a day apart... No one will know i even posted if i didnt double post...
I do admit i did it a bit much in this topic, but not latley.
And i didnt start a new topic because i already had a topic started about a trouble i was having... |
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Mostertman  |
Posted 13th Nov 2006 2:34pm |
Post 1605 / 2820
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just admit it,
you really like to spam |
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goober |
Posted 13th Nov 2006 3:42pm |  |
L4Y Member Post 4116 / 265
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No, not really
But, im assuming there is no way to acomplish this? The player needs to be able to see the entity walk through a door, but not be able to walk through it himself. I tried the trigger thing, and it didnt work well. The player got killed when he tried it 
I suppose ill have to build a room inside so the player can go in and explore. Ok, thanks for the help guys |
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