Hey guys. Small problem in RED editor. I've made a detailed solid brush with a glass texture in my new map, and when i test the map and shoot the glass, it doesnt shatter. The glass just sort of appears on the ground. Help to make it shatter properly would be appreciated.
Oh and i've also made other detailed brushes on the entrances to vents (vent texture), when i destroy it, it does the same as the glass brush and makes a glass shattering noise? Is there any way to change that?