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Luigi   Posted 22nd Aug 2006 9:52am
L4Y Member
Post 118 / 171

Hey guys. Small problem in RED editor. I've made a detailed solid brush with a glass texture in my new map, and when i test the map and shoot the glass, it doesnt shatter. The glass just sort of appears on the ground. Help to make it shatter properly would be appreciated.

Oh and i've also made other detailed brushes on the entrances to vents (vent texture), when i destroy it, it does the same as the glass brush and makes a glass shattering noise? Is there any way to change that?

Thanks.

Infernus
Super Mario 64 - RF
Infernus' RF Maps  
 
mad_ferrit   Posted 22nd Aug 2006 9:54am
L4Y Member
Post 1391 / 1510

It will shatter properly if it is a face brush with 4 sides, and the texture name begins with gls_
MY RF MAPS    Modified Aug 22nd, 09:55am by mad_ferrit
Luigi   Posted 22nd Aug 2006 9:55am
L4Y Member
Post 119 / 171

Thats why

Ok thanks for the quick response too MF
Super Mario 64 - RF
Infernus' RF Maps  
 



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