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FuryThor   Posted 22nd Aug 2006 2:14am
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Post 473 / 831

Okay I thought to post one more topic about my "eternity project" know as RF SDI.

Idea for this posting came from friend of mine who asked a set of logicial questions about this project and about what I am going to do with this project. Once there is some results within this project I will start actual game modification project, which likely will be realistic warfare action.

Project RF SDI is longterm background project on which I have worked for quite some time now mostly by studying. However this project may take a long time to get done in which I will work to Study, Develop and Improve within current limits of possibilities. At some point this project will be turned into stand alone total conversion but to that point is long road ahead. Also at some point for this project will be produced own toolset Which specifications will be given at later time.

So currently I am (still) studying howto add anykind of new content into Red Faction. This inlcudes newstatic items, weapons, characters etc. Also I am working to get our documentation to cover the rest of table files. (this includes atleast materials.tbl and foley.tbl etc)
All work for this project is done alongside my studies in upper secondary, which will consume alot of my time so I excpect that I am able to work mostly on weekends to this project.
Project RF SDI
My RF Files  
 
D2k   Posted 22nd Aug 2006 6:29am
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Post 767 / 1923

The purpose of your cdc is all in my brain.

Ive discoverd most tbls have limits while im working on aquest almost everyday. I dont know how much longer i can stuff things into the entity.tbl before it stops functioning entirely. Some other tbls im working with at maximum capacity is the vclip tbl. im going to have to start overriding things... thats not good. As the emitters and explosion tbls are limited by the vclip tbl im not sure how much further i can go before i have to start overriding critical FX.

As for the Ponr.tbl i can (i think) safely achieve a extra 60 entries. However i have broken the ponr.tbl once before and thats bad because that breaks the save functionality of RF completley. and if i do that kiss the RF campaign goodbye.

personas.tbl im not sure theres very little information in there anaways. Foley.tbl im pushing very hard as i demand alot of space for custom sound FX and soundsets but do with very little overriding. As for clutter ive only added like 3 entries.
My AP 1 - NEW
AQuest update 7/17/08  
 
FuryThor   Posted 22nd Aug 2006 1:48pm
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Yeah, well you seem to have a lot of work for your project.
Maybe we should do little co-operation since I have found some interesting things (not just limits) within table files.
Also documentation for non documented tablefiles work would be great (as I am going to work on materials.tbl as first, since most of all I need more materials into my project.)
Project RF SDI
My RF Files  
 
Luigi   Posted 23rd Aug 2006 8:39am
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Post 128 / 171

Sounds cool SDI...Studying...a.k.a writing tutorials? i'll help write some tutorials for ya I have a little knowledge of RED and RF

Just PM me if ya need some help.
Super Mario 64 - RF
Infernus' RF Maps  
 
goober   Posted 23rd Aug 2006 3:13pm
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Post 3632 / 265

ive been thinking about making some tutorials for a while now... shall we all get together and start producing some quality tuts?
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
FuryThor   Posted 23rd Aug 2006 9:08pm
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Post 476 / 831

Quoting Luigi
Sounds cool SDI...Studying...a.k.a writing tutorials? i'll help write some tutorials for ya I have a little knowledge of RED and RF

Just PM me if ya need some help.


Yeah you got that right, one part of this project is to write tutorials in various topics like howto add various new things into games (entities, materials, sounds sets etc.)

However I will put some quality for these tutorials, and all will be writen in HTML/XML format with PNG/JPG pictures. This just because this enables everyone with internet browser to read those tutorials, even offline. Also cross reference is much easier that way.

Now what comes to those who want to help me I hope that you meet following criterias.
- You have good knowledge of making mods for RF.
- You can speak good english.
- All agree that all writen tutorials(including any content like pics) you write for this project, can be used in this project as knowledge base.
Project RF SDI
My RF Files  
 
goober   Posted 23rd Aug 2006 9:28pm
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Post 3640 / 265

i am sure i met those requirements, but i was thinking of making tutorials solo...
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 



Luigi   Posted 24th Aug 2006 3:43am
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Post 130 / 171

Quoting FuryThor
Now what comes to those who want to help me I hope that you meet following criterias.
- You have good knowledge of making mods for RF.
- You can speak good english.
- All agree that all writen tutorials(including any content like pics) you write for this project, can be used in this project as knowledge base.


I fit all those criterias

Furythor, i added you to MSN (hope you dont mind ), next time you see me online, give us a buzz and we can talk about it
Super Mario 64 - RF
Infernus' RF Maps  
 
FuryThor   Posted 25th Aug 2006 12:31pm
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Post 481 / 831

Good that somebody is interested to help with this kind of LONG project.

Anyhow. I am currently studying materials.tbl functionality, to learn adding new materials.
Project RF SDI
My RF Files  
 
Luigi   Posted 25th Aug 2006 1:06pm
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Post 148 / 171

How often are you online? You must study the .tbls of RF alot...
Super Mario 64 - RF
Infernus' RF Maps  
 
FuryThor   Posted 26th Aug 2006 3:40am
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Post 482 / 831

Okay I did little tweaking for my project description, so I hope it tells more acurately what I am planning to do with my mod.
Project RF SDI
My RF Files  
 Modified Aug 27th, 03:17pm by FuryThor



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