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wakey1512   Posted 24th Jun 2006 5:29pm
L4Y Member
Post 81 / 154

Hey guys, im making a SP map for RF. The enemies will be RF ones, the guns will be RF ones, but the map wont be! Its based on the Pillar of Autumns design, so wish me luck!

Ill start us of with some screenshots...









Please leave feedback.
   Modified Jun 24th, 05:32pm by wakey1512
sobe    Posted 24th Jun 2006 5:38pm
Post 1716 / 3194
Must say it looks pretty good!
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006    
Assman15    Posted 25th Jun 2006 4:54am
Post 151 / 2085
The brushwork looks good, but the textures seem a bit... drab. I realize the Pillar of Autumn had only a handful of different textures, but it was certainly more colorful than that. Can't wait to see more of it, though.
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wakey1512   Posted 25th Jun 2006 2:12pm
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Post 82 / 154

A couple more screenies...







And a little video to satisfy your hunger

http://media.putfile.com/Halo-level-on-RF

I really need some feedback, guys.
   Modified Jun 26th, 03:49pm by wakey1512
sobe    Posted 27th Jun 2006 10:27pm
Post 1727 / 3194
Any new progress?
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006    
Beatonator    Posted 27th Jun 2006 10:48pm
Post 1644 / 3716
Looks wicked. has to be said the textures are a tad bright and bland for the Pillar of Autumn, they need to be a bit darker and more atmospheric. Its looking incredible. Is the door actually supposed to be "damage-able" by the pistol? Or are you planning on making the player use a Rocket Launcher?

Liked the whole idea of the Fusion shot at you, just as you are going up.
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
>Link< (or head over to RFrun.net's comment section!)  
 
wakey1512   Posted 27th Jun 2006 11:13pm
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Post 83 / 154

Yeah, for some reason, the pistol will trigger the door bash but nothing else will

Some more screenies.

So far, the elevator goes up and stops to a wrecked part of the level where you have to find a keycard and make it back to the elevator in time. After that, if you make it to the elevator, you will go up to the next level, but the elevator goes too high and you have to exit the elevator via maintenence corridor and jump down to the room. If you try and activate the elevator from this room, it will crash and fall down!

Screens:

Elevator up:

The wrecked area:

More wrecked area:

A ruined walkway:

Looking down the elevator shaft:


Ill try to get a movie for yall tomorrow.
   Modified Jun 27th, 11:18pm by wakey1512



SKA-Diesel   Posted 27th Jun 2006 11:51pm
L4Y Member
Post 545 / 719

Looks cool man.

It would be even cooler with new weapons etc
   
wakey1512   Posted 28th Jun 2006 4:15pm
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Post 84 / 154

Here is the video.

http://media.putfile.com/Halo-level-in-red-faction-part-II

Please, please leave feedback. If no one replies, i cant post updates (double post restriction)
   
Beatonator    Posted 29th Jun 2006 2:14pm
Post 1649 / 3716
im gonna check out the video in a bit, after my current Downlaod has finished. Chromehounds demo
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
>Link< (or head over to RFrun.net's comment section!)  
 
jileb   Posted 1st Jul 2006 12:04am
L4Y Member
Post 72 / 111

Looks nice,but i recon those textures need attending to,and i look forward to seeing more.
   
Predalienator_   Posted 1st Jul 2006 2:19am
L4Y Member
Post 979 / 1532

Well if you want Mutants to have fire coming out of their hands[Dunno what that has to do with Halo] or slime coming out of their heads without modding table files ask me.And for non-linear AI movemment make a big Navpoint and tick directional and the other boxes i that i forgot their names But this technique is suitable for large outdoor areas..........
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