|
|
| Zioko |
Posted 10th Jun 2006 9:38am |
L4Y Member Post 11 / 17
 |
Ay,
i got my weapons silenced for now (sounds), but hell, since those are still shootingsounds, the enemy can still hear it from a large distance.
I wanted to ask if its possible to not make them hear my shots, from ANY distance, anf if, how to do that?
Thanks. |
|
|
| Genius_boy001 |
Posted 10th Jun 2006 4:41pm |
L4Y Member Post 87 / 237
 |
Yes it is possible, go into you weapon directory then go into any weaponpon then put in [Message] Frame = 0; String = "this->AI_EnableHearing ( False )", I think..... |
Time Will Tell
Max payne Inverted Progress: BETA OUT, go play! |
|
|
| Zioko |
Posted 11th Jun 2006 2:48pm |
L4Y Member Post 12 / 17
 |
| Quoting Genius_boy001 | | Yes it is possible, go into you weapon directory then go into any weaponpon then put in [Message] Frame = 0; String = "this->AI_EnableHearing ( False )", I think..... |
Yeah, i know that string in the weapon's txts, it would be
"UsesLowerHearingGroup" set to "true".
But since i made a few standart Max Payne 2 Weapons silenced, i cant edit the txt's without causing the game to crash (FFS Remedy, could've been fixed).
So, is there any other way to get'em silenced? |
|
|
| Genius_boy001 |
Posted 11th Jun 2006 5:28pm |
L4Y Member Post 90 / 237
 |
None that comes to mind....sorry . |
Time Will Tell
Max payne Inverted Progress: BETA OUT, go play! |
Modified Jun 11th, 05:28pm by Genius_boy001 |
|
| Zioko |
Posted 12th Jun 2006 12:55pm |
L4Y Member Post 13 / 17
 |
| Quoting DanTheMan0042 | | What do you mean about: i cant edit the txt's without causing the game to crash (FFS Remedy, could've been fixed). |
Means that you cant edit the original/standart Max Payne 2 weapon txt's located in the "data/database/weapons" folder, without getting an error, because you cant place them in that folder, and thats some kind of unsupported CENSORED from Remedy. |
|
|
| walter93 |
Posted 12th Jun 2006 2:52pm |
L4Y Member Post 330 / 507
 |
but if you add new weapons u can, right? |
|
|
| Zioko |
Posted 12th Jun 2006 5:53pm |
L4Y Member Post 14 / 17
 |
| Quoting walter93 | | but if you add new weapons u can, right? |
Yeah, but thats not the point, the point is that i have to get my "old" weapons silenced |
|
|
| walter93 |
Posted 12th Jun 2006 8:37pm |
L4Y Member Post 331 / 507
 |
okay but if u take the old weapons and rename them it will register it as a new weapon (okay well there's more to it then that, but i mean take the old weapons and put them in like u wud a new weapon). btw, im very excited for ghost. |
|
|
|
|