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skvlad01   Posted 6th May 2006 12:45pm
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Post 328 / 614

is there a way to make music loop with out a break like it does in UT2004. i tryed heap of things and i cant get it to loop with out that little break at the end of the song.
Artificial intellect is no match for natural stupidity!
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LordSeafood   Posted 6th May 2006 12:53pm
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Post 1084 / 1792

If you manage a way to do it perfectly please make sure you tell the rest of us.
P.S. Still Alive.    
skvlad01   Posted 6th May 2006 12:57pm
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Post 329 / 614

lol
Artificial intellect is no match for natural stupidity!
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While not gaming, Fold. Help the fight against disease  
 
NoClanFrank    Posted 6th May 2006 6:45pm
Post 2690 / 5840
This is just a copy and paste but here it goes:

Looping sounds that is MAC friendly in Red Faction:

When_Dead
link* it to
Cyclic_Timer
link* it to
Play_Sound

Then link* When_Dead to Trigger Door (check "Is Auto Trigger" or no check mark if you don't want it to loop)

I read somewhere that you don't really need to Auto trigger but have been too lazy to check to see if that is true and oh well I know it works this way.

This method seems to allow MAC user to play this level. If you need a picture then open up my map and check the events inside helicopter.

DM - NC-WasteLand

* You link a trigger and event together by using the objects unique id number, or by just selecting the first object, then the second object, and hitting the "K" hot-key.
I hope this helps, if it doesn't blame RED.
>Click Here< If You Don't Have a Social Life :/    Modified May 6th, 06:46pm by NoClanFrank
LordSeafood   Posted 7th May 2006 3:02am
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Post 1086 / 1792

Yes i used that technique in my own map, but it doesnt do it perfectly every time.
I found that it changes depending on where you spawn and how far away you are from the actual event.

In your map the sound file is relatively short so it goes unnoticed, in my map where the sound is longer you will notice it more.

I didnt use the auto trigger, if that makes any difference.
P.S. Still Alive.    
NoClanFrank    Posted 7th May 2006 3:38am
Post 2695 / 5840
The only sound I have ever heard without a gap between when it loops has been an in game ambient sound effect. Maybe they just made the files in a way that you can't really tell when it loops.
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skvlad01   Posted 7th May 2006 2:31pm
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Post 332 / 614

Frank does your way of doing it only play sound so the closer u get the louder it gets or does it work like the start_music event?
Artificial intellect is no match for natural stupidity!
www.extremerigs.com.au
While not gaming, Fold. Help the fight against disease  
 



NoClanFrank    Posted 7th May 2006 3:58pm
Post 2697 / 5840
You can use it that way also. I wouldn't recommend using the start_music event as it can crash MAC users.
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modmaker91   Posted 8th May 2006 3:48am
L4Y Member
Post 264 / 407

I hate the event system in RED. Not like it's complicated, I just don't know anything about it.
Let those who don't understand me, fear me. Let those who understand me, fear themselves.    
goober   Posted 8th May 2006 3:50am
L4Y Member
Post 2708 / 265

Frank, you dont need a trigger auto linked to the when dead if you check "Activate when any dead"
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NoClanFrank    Posted 8th May 2006 4:03am
Post 2700 / 5840
Will it still play before you die.
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