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Bigblack40   Posted 28th Apr 2006 9:11am
L4Y Member
Post 157 / 1150

Hay all i have been working on a map then i wanted a a glowing effect so i made a transparent white texture and put it in my map. I played the level every thing was fine and transparent but when i added a keyframe (No player Colide) and played the level again it was fully white and wasnt Transparent. Is their a thing around this or is it a bug or what ?
   
Ninja~   Posted 28th Apr 2006 10:42am
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Post 213 / 644

You cannot have "detail" brush movers unless you first "Clip" the brush before keyframing it.. For more info go to http://redtech.rededitor.net
   
goober   Posted 28th Apr 2006 11:14am
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Post 2679 / 265

hehe, heres where that comes in handy, i knew it would be put to good use
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Ninja~   Posted 28th Apr 2006 1:03pm
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Post 214 / 644

Im having some trouble with a similar problem which involves scrolling textures + keyframes.. They dont seem to scroll with keyframes
   
Bigblack40   Posted 1st May 2006 12:51am
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Post 158 / 1150

ok...Where do i find the TUT on the cliping i dnt no what to do it comes up with Split brush, Cut brush and reverse what i do now?
   
goober   Posted 1st May 2006 1:00am
L4Y Member
Post 2691 / 265

split or cut will both work, it wont have any effect anyway... it will just let transparent textures on keyframes...
and my tutorial is here: http://redtech.rededitor.net/index.php?option=com_content&task=view&id=72&Itemid=3
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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Bigblack40   Posted 1st May 2006 2:11am
L4Y Member
Post 159 / 1150

Ahhh....ty works now
   



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