Hay all i have been working on a map then i wanted a a glowing effect so i made a transparent white texture and put it in my map. I played the level every thing was fine and transparent but when i added a keyframe (No player Colide) and played the level again it was fully white and wasnt Transparent. Is their a thing around this or is it a bug or what ?
Ninja~
Posted 28th Apr 2006 10:42am
L4Y Member Post 213 / 644
You cannot have "detail" brush movers unless you first "Clip" the brush before keyframing it.. For more info go to http://redtech.rededitor.net
goober
Posted 28th Apr 2006 11:14am
L4Y Member Post 2679 / 265
hehe, heres where that comes in handy, i knew it would be put to good use
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