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Max Payne 2 : Max Payne 2 Modding : National Anthem Released |
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walter93 |
Posted 18th Apr 2006 11:11pm |
L4Y Member Post 225 / 507
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alright i've just released my first mod entitled national anthem which isn't too great, but I'd like this thread reserved for getting some feedback. The download link to the mod is here:
http://maxpayne2.levels4you.com/downloads.l4y?review=14462&cat=154 |
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walter93 |
Posted 20th Apr 2006 12:16am |
L4Y Member Post 229 / 507
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good to know, i'd like to get some feedback |
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walter93 |
Posted 21st Apr 2006 8:14pm |
L4Y Member Post 232 / 507
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lol, i dont think u can compare my mod to mp chronicles. my mapping is cr@p compared to corwins. but thx. my next mod will hopefully have new features along with maps, and i do agree wit u that more tweak mods shud include new maps. |
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walter93 |
Posted 21st Apr 2006 8:41pm |
L4Y Member Post 233 / 507
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okay well u dont do modeling in maxed, so the textures u use are for mapping in maxEd, but u can use any texture i believe as long as its bmp (or i think so at least).
so u wud be using orc skins on the map (which wudnt make any sense) |
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Modified Apr 21st, 08:48pm by walter93 |
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JimmyCognitti |
Posted 23rd Apr 2006 10:51pm |  |
L4Y Member Post 120 / 400
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Well, I think NA is a pretty good mod, good job Walt!
BTW, Walt now that you have proven your abilities as a modder; have you thought about porting those "Ultimate Doom" maps from MP1 to MP2 as DMW maps??
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Hey, catch me later, I'll buy you a beer. |
Modified Apr 23rd, 10:52pm by JimmyCognitti |
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walter93 |
Posted 24th Apr 2006 11:01pm |
L4Y Member Post 242 / 507
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okay well i'll give it a shot but i havent got a clue how to. is the only way i can do it by remaking them? |
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JimmyCognitti |
Posted 25th Apr 2006 3:27am |  |
L4Y Member Post 123 / 400
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Porting those maps from MP1 to MP2 gotta be easier than building them from scratch.
Just look at the "Subway_A DMW" (which is included in CtT-Lobby Edition), it's a clear example of this since it was originally built in MP1.
I'm not really good at mapping (actually, I suck ) but I think it's a matter of adding new scripts, AI, lighting, (among other things).
I think ppl who are also good at mapping could give some advice about how to port those Doom maps to MP2 as DMW maps
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Hey, catch me later, I'll buy you a beer. |
Modified Apr 25th, 03:30am by JimmyCognitti |
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walter93 |
Posted 25th Apr 2006 9:08pm |
L4Y Member Post 245 / 507
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yah but i think the subway level was released by remedy as a .lvl file. i dont think u can do it for other maps. |
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JimmyCognitti |
Posted 25th Apr 2006 9:25pm |  |
L4Y Member Post 126 / 400
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There's another map that was ported from MP1 to MP2 as DMW: "Lupino Showdown DMW", it's actually the final level of the first episode in MP1 "An Empire of Evil": http://www.freewebs.com/uisor/mods.htm
Check it out
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Hey, catch me later, I'll buy you a beer. |
Modified Apr 26th, 04:26am by JimmyCognitti |
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