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Max Payne 2 : Max Payne 2 Modding : The Streetfighter trailer comments |
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Aztec |
Posted 3rd Apr 2006 3:24pm |
L4Y Member Post 58 / 137
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MAXPAYNE4664 said;
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The animations were pretty cool.
Particle efects were cool
The hit detection DOES look like it's off but in the last part of the trailer, it doesnt lol
Hope it comes out ASAP!!!
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Lets clear this up once and for all. When a character is performing an animation for the most part it has to carry out that animation from start to finish. Anything occuring during this timeframe isn't played out as its still running the original animation. An example of this is when you're running left as max and you get shot while running (or shootdodging for that matter), is the animation of you running left interrupted by a reaction to the hit? No it isn't this because of how things work. If you're standing still and get shot, the reaction is played out. Again this is because he is idle and the reactions can interrupt his idle stance as he's not actually moving. In the first case you get audio and visual cue's indicating the hit as in pfx/blood and also sound fx of the hit. All this applies for the AI also and the only exception to this rule is when the character dies, if the character is halfway through an animation, the character will go into ragdoll killing the scripting of the character and the current animation he/she's playing out.
Now, the characters in streetfighter follow these rules as its impossible to break them as we have no source code or a SDK and we will never have one. Each character has 11 gethit anims that occur for certain hits. These are played out when the move connects AND when the character is inbetween animations in an idle state. I have gone to great lengths (when its released have a look at one of the male_player.txts to see)to ensure every hit is registered as it should be and not just some random hit detection.
If I was to leave the AI in an idle state, you will see every hit register and the appropriate reaction will occur everytime without exceptions. I've even made a testbed while I was ironing out the reactions that I may well include in the release as it will re-enforce what i'm saying. You will see it in the bouns levels too that the hit detection is accurate. The AI is at a fine point of allowing them freedom to do as they please and also to react to the hit they are taken. If I slow them down a bit (in there reactions to the player) so like there is a 5 second pause inbetween each move they perform, the reactions will be played out when you attack them during this pause. But doing so wouldn't make the mod any fun. So there has to be a fine line.
The last section of the trailer is the only segment that has ingame sound and me playing as akuma doesn't react to the kicks from EvilRyu but you can hear the hits as they make contact, which of course you can see as I double dragon punched and owned Evilryu's arse. I added this in as it was close up and you can see the reaction of Evil ryu when I hit him and knocked him o his arse. This was not a trick or anything like that, its how the hit detection really is.
Sorry for the long rant (i'm not having a go at anybody) I just wanted to clear that up. I hope everyone enjoyed the trailer and i'm currently finishing everything up and its just the extra content and rage mode that needs completing.
Aztec. |
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daudnatania |
Posted 3rd Apr 2006 5:57pm |
L4Y Member Post 98 / 247
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hi....long time no see.... Great job. It's been a long time since I followed this mod. |
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Modified Apr 3rd, 06:09pm by daudnatania |
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xXLoGaNXx |
Posted 3rd Apr 2006 7:29pm |  |
L4Y Member Post 67 / 150
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i am very impressed with how much you have done and accomplished with this mod...
truly amazing.
even the trailer itself made my jaw drop |
...do not focus on the finger or you will miss ALL THAT HEAVENLY GLORY... |
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MAXPAYNE4664 |
Posted 3rd Apr 2006 7:36pm |  |
L4Y Member Post 435 / 1251
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Yea the trailer was very impressive indeed.
So Aztec, you're saying that it's not that the hit detection is off, it's just that the animations cant be interrupted?
Whew, thought for a second that this TC was going to be a little messed up on the combat attacks.
Well anyways, it's nice of you to reply |
60% of the time, it works every time - Brian Fantana |
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Aztec |
Posted 3rd Apr 2006 8:12pm |
L4Y Member Post 59 / 137
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Thanks all
Quoting MAXPAYNE4664 | Yea the trailer was very impressive indeed.
So Aztec, you're saying that it's not that the hit detection is off, it's just that the animations cant be interrupted?
Whew, thought for a second that this TC was going to be a little messed up on the combat attacks.
Well anyways, it's nice of you to reply |
Thats correct yeah. Like I said some certain hits have there own gethit anims, which are present in the trailer and that in turn is their reaction, like counter attacking. A certain type of move causes them to fall back, knock them up in the air, and a hard head kick will make them spin as the hit connects. The characters also dodge attacks too which I think you can see towards the beginning of the vid (Bison vs EvilRyu). These only occur when hits register so its not done via some clever animation syncing or anything like that. Obviously some moves require you to be pretty close to the enemy and if you don't hear the punch/kick impact or a visual cue from the enemy, then the move hasn't connected and you're too far away. Infact if you actually play the original game with one of the SF characters, you'll see the proper reactions of the enemies as they aren't as relentless in their attacks as the SF enemies are pretty much in your face all the time.
The projectile attacks like the sonic boom, hadoken fireballs etc etc do require precise aim just like firing from a gun, but it is possible to have fireball fights with some of the characters, but I wouldn't recommend it against Bison or Evil ryu
Trust me I wouldn't have continued with this if I couldn't get the attacks working properly, it'll be pretty pointless! The best way to play this is to make freinds with the block and attack/block/counter attack. Don't go rushing in like I do and as i'm sure you can see in the trailer! |
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DeadlyShot |
Posted 4th Apr 2006 1:53am |
L4Y Member Post 61 / 68
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a trailer was released? link? |
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MAXPAYNE4664 |
Posted 4th Apr 2006 4:04am |  |
L4Y Member Post 440 / 1251
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Here's the link to the trailer....
http://maxpayne2.levels4you.com/downloads.l4y?review=14437&cat=249
You could have just went to the vids section ,you know? |
60% of the time, it works every time - Brian Fantana |
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DeadlyShot |
Posted 4th Apr 2006 1:54pm |
L4Y Member Post 62 / 68
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I could have...but I only look at the recent uploads. and I didnt see the trailer... |
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Fletcher |
Posted 17th Apr 2006 3:12am |
L4Y Member Post 47 / 106
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One question, Why the max payne engine? why not source engine, so it could be online..or a different engine? i dont understand..either i missed why you chose the max payne 2 engine, Or you have no clear reason.. can you clear this up? |
"Being right is not a bullet proof vest..." |
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kylevs88 |
Posted 17th Apr 2006 5:12am |
L4Y Member Post 30 / 141
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Because he started this mod for max payne 1 and just brought stuff over to max payne 2. This mod was started way before source was around. I hate stupid questions like that, can't people just be a modder for w/e engine they want? |
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Aztec |
Posted 17th Apr 2006 5:33am |
L4Y Member Post 73 / 137
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Quoting SomeoneIKnow | Just wondering, for the street fighter mod, will we be able to play the normal max payne 2 game with those kung fu techniques? |
Yes, yu pick your character and play through the game with them. I still need to play test all the characters through cutscenes and such for any problems.
Quoting Fletcher | One question, Why the max payne engine? why not source engine, so it could be online..or a different engine? i dont understand..either i missed why you chose the max payne 2 engine, Or you have no clear reason.. can you clear this up? |
Ok I can clear it up. IMO Source sucks. Yes I do know how to mod it and I know what i'm talking about. I've conducted a few 'tests' and I wasn't too impressed with it. If I was to transfer streetfighter over to another engine, it would have been one of the latest UT engines. In fact I almost abandoned MP2 at one point in favor of UT, but doing so would require too much effort on my part remaking things etc etc. I chose MP because its a single player game and has imo some of the best mods for any game and had some of the best talent around. The main reason why so many guys from the MP community from the past are now working for game devs. Single player mods are much harder than making a crappy multiplayer clone of counterstrike, which most HL2 mods are. MP2 does exactly what I need to, i'm pretty up with the tools and to be honest i'm not interested in modding another engine as once i'm finished with MP engine i'm quitting modding.
Quoting kylevs88 | Because he started this mod for max payne 1 and just brought stuff over to max payne 2. This mod was started way before source was around. I hate stupid questions like that, can't people just be a modder for w/e engine they want? |
Thankyou, exactly. |
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MAXPAYNE4664 |
Posted 17th Apr 2006 5:39am |  |
L4Y Member Post 474 / 1251
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Hey Aztec, is this your first mod?
Just wondering because you stated that you're going to quit modding after finishing this one. |
60% of the time, it works every time - Brian Fantana |
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walter93 |
Posted 17th Apr 2006 5:39am |
L4Y Member Post 221 / 507
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its not his first mod, i know that. but is it ur first TC? |
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Aztec |
Posted 17th Apr 2006 5:58am |
L4Y Member Post 74 / 137
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Quoting MAXPAYNE4664 | Hey Aztec, is this your first mod?
Just wondering because you stated that you're going to quit modding after finishing this one. |
Yeah once this is complete and the other project i'm involved is finished i'll be finished with modding.
Quoting walter93 | its not his first mod, i know that. but is it ur first TC? |
Done a couple of tweak mods before but they were just learning tools more than anything else. It will be my first and last released mod for any game. |
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crimsonpig |
Posted 18th Apr 2006 8:40pm |
L4Y Member Post 4 / 237
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Well with the Street Fighter TC i spose u will be pretty worn out lol. It looks sooo fricken cool can't wait . Also any clues on what this other project is? |
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Mal |
Posted 25th Apr 2006 11:01pm |
Welcome! Post 1 / 3
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Looks awesome, I've been waiting for this mod to come out since I found it back in early 2005. Although I'm wondering why you showed only a handful of characters in the trailer.
Still, very nice work, can't wait for the release! |
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