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Bigblack40 |
Posted 17th Mar 2006 4:12am |  |
L4Y Member Post 100 / 1150
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I have been making a multi player map wen i decided 2 put fish in a sector of water in a wall with glass in front, Ive noticed that not many people in levels let the fish move so i put in Waypoints, Now i have 3 fish swiming around like crazy, they arnt fast but they follow the way points like if they are spazes, is this normal 4 the fish or not? |
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skvlad01 |
Posted 17th Mar 2006 9:03am |
L4Y Member Post 232 / 614
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I could not get fish to even move in multi. but bots work. i give the bots 1 big nav point and that lets them go were they please. then let AI work its magic |
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goober |
Posted 17th Mar 2006 1:19pm |  |
L4Y Member Post 2510 / 265
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To the best of my knowlage, waypoints wont work in MP. ID say go with ninjas approch, and put in push regions with "dont affect player" |
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Bigblack40 |
Posted 17th Mar 2006 6:58pm |  |
L4Y Member Post 101 / 1150
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oh...Cause i noticed with way points with the fish they dnt follow the the go up and down left and right making their way 2 way points that are straight...It looks funny thoe...I just noticed now the fish dnt move in Multi...might make it a single map |
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Modified Mar 17th, 07:00pm by Bigblack40 |
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Predalienator_ |
Posted 18th Mar 2006 1:43am |
L4Y Member Post 863 / 1532
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Quoting goober | To the best of my knowlage, waypoints wont work in MP. ID say go with ninjas approch, and put in push regions with "dont affect player" |
They do work.Anyway AI in multi is nuts.Theyll move like crazy and go thru walls when you put a big nav point and if the AI doesnt have a special weapon e.g Capek Cane,Drone Missile then it will spawn with its default weapon and then it will switch to the handgun wich will run out of bulllets.The AI can also use health and armour but aint smart enough to go and get them if their hit.From my tests these Ai are perfect for multi maps
Robots espicially the Tankbot.Put a big nav point in your map and maybe 5 "Outcast" Tankbots and you,ll be the hunted
Capek actually will chase the player if you put a big nav point
And if you get killed by the bots it will show
as "Winky was killed mysteriously" |
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Bigblack40 |
Posted 18th Mar 2006 2:37am |  |
L4Y Member Post 102 / 1150
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now its not just fish being a pain Parker (suit) is following waypoints & pulls a willy wonka, Step up step bck, Step foward 3 step bck 3...yea u get the idea....It took half an hour just 2 get 2 where he was ment 2 b going... |
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Predalienator_ |
Posted 18th Mar 2006 2:45am |
L4Y Member Post 865 / 1532
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Quoting bigblack40 | now its not just fish being a pain Parker (suit) is following waypoints & pulls a willy wonka, Step up step bck, Step foward 3 step bck 3...yea u get the idea....It took half an hour just 2 get 2 where he was ment 2 b going... |
thats just normal AI in Rf with waypoints or Nav Points tend to do that.Use AI that can fly. |
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goober |
Posted 18th Mar 2006 1:47pm |  |
L4Y Member Post 2516 / 265
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yea its strange, the make_fly event makes the player walk, and the make_walk makes him fly.... |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
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