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  Max Payne 2 : Max Payne 2 Modding : Got the katas to work! [Not 56kfriendl [Forum Rules]  
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khali   Posted 10th Mar 2006 7:55am
L4Y Member
Post 12 / 58


although as you can see, I made them Glock 17's. Also your sprites have to go. I hate those cleric sprites.

Say I wanna change the anims though, how do I figure out the frames I make them shoot at? Thanks.

Also Rico, can I just credit the HoM team? Or do I have to be specific? Thanks.

[EDIT]
Problem. None of the MP2 levels work, crash on female skins, and I was planning to use female skins. Any idea what to do?

[EDIT2]
Lol. Got it. Added the female_player.txt. Also changed that sprite. Works great.
   Modified Mar 10th, 09:07am by khali
daudnatania   Posted 10th Mar 2006 2:36pm
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Post 83 / 247

It's great. By the way, are you using HoM gun effects for the gun shot FX? Personally, I like the original one.
   
khali   Posted 10th Mar 2006 5:59pm
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Post 13 / 58

Quoting daudnatania
It's great. By the way, are you using HoM gun effects for the gun shot FX? Personally, I like the original one.

I was. They're removed now. I don't totally have anything against them, but it is NOT a Glock muzzle.
   
walter93   Posted 10th Mar 2006 8:21pm
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Post 132 / 507

are u making a new glock flash? and btw is ur mod just gonna be glock katas, or is it a mod with like a whole bunch of new features?

btw, i just noticed u can see the clip at the bottom of ur glock. u shud make a new reload animation where u see the empty clips drop
   Modified Mar 10th, 08:22pm by walter93
khali   Posted 10th Mar 2006 9:25pm
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Post 15 / 58

I added the katas as a feat, I wanna change the anims though. All the weapons have been modded in some way so far, and EVERY MODEL clip drops when you clip. You might be looking at one of my USP clips (you can see them in the bottom left). Or you mean hanging out the Glock? That IS how glocks are designed.

Personally I don't know about the whole new feats thing, I'm considering giving the silenced USP a lasersight effect, and giving the M4A1 an M203.
   
walter93   Posted 10th Mar 2006 10:45pm
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Post 134 / 507

are u making any new maps for your mod?
   
khali   Posted 10th Mar 2006 11:45pm
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Post 16 / 58

I plan to, or find someone who can help me with it, having problems figuring out MaxEd. Easy to use and everything, but the only part I'm stuck is how to import textures. I can only see to get the textures out of the example level or prefabs, that's it. Any idea what's up?

Overall in the end I plan to make a Total Conversion, the katas may prove useful which Rico gave permission to use aslong as I credit him, which I plan to do considering all his hard work. Forget the guy I have to credit for anims, but I'll find it later, it's in one of my other posts.

But yes, I do plan to make new maps, if not a whole new story like M-I: New Dawn. I'll probably put up screenshots later today, but I still have no mod name or story. Need to work on that. =/
   



walter93   Posted 11th Mar 2006 4:00pm
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Post 139 / 507

that wud be hard to do but really cool.
   
khali   Posted 11th Mar 2006 11:19pm
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Post 23 / 58

They ARE animated, they're just not animated on the katas. Why? Because I have to go to EVERY line a particle is fired from the katas and make it change the skin item (of the equipped weapon) to a sliding animation of the Glock. Go take a look at the gunkata code and tell me what you would say.

Maybe in the distant future, but certainly not anytime soon.

   Modified Mar 12th, 12:23am by khali
walter93   Posted 12th Mar 2006 1:12am
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Post 142 / 507

looking very cool. its probably not really worth it to do it with the kata, cuz it wud take a lot more work and u wud barely be able to tell the difference.
   
khali   Posted 12th Mar 2006 10:21pm
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Post 26 / 58


Taking a hell of a time, but she's getting there. -.-
   
walter93   Posted 13th Mar 2006 3:55am
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Post 144 / 507

lol. is this the model ur trying to import?
   
khali   Posted 13th Mar 2006 4:28am
L4Y Member
Post 27 / 58

Just for now. It's practice to figure out HOW I import.
   
Fletcher   Posted 14th Mar 2006 4:00am
L4Y Member
Post 27 / 106

the problem with that girl is your rigged the model wrong..pay close attention to the way you rig..and make sure you DO NOT move any bones or joints around...it causes complete havoc to a model.
"Being right is not a bullet proof vest..."    
khali   Posted 22nd Mar 2006 2:36am
L4Y Member
Post 51 / 58


Expect Katana moves.
The only reason it's on the sawed off shotgun placement is because I was trying to properly place the model. It will be it's own weapons with a switch much like the gunkatas.
   Modified Mar 22nd, 02:38am by khali
krille3   Posted 22nd Mar 2006 7:02pm
L4Y Member
Post 8 / 49

when does this mod come ?
   
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