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khali   Posted 8th Mar 2006 6:20am
L4Y Member
Post 1 / 58

I've managed to figure everything out I need, but I was curious if it's possible to make a lasersight or flashlight addition to a weapon?

Also can I get the values for menu items? By this I mean, I doubled the image sizes for the HUD weapons and text, and now it's all jumpled when I switch.

And how do I get new materials for maps? If that's what I'm looking for, I need new textures for my walls.

Here's the details on my mod so far:
New skin for Max.
Beretta = H&K USP (black)
Desert Eagle = Better skin (Chrome atm)
Pump Action Shotgun = M3 (black)
MP5 = P90 Silenced w/ scope (black, gold clip)
Ingram = MP5 (smaller) (black)
Colt Commando = M4A1 (black silver clip)
Kaliskinov = AK47 (wood grain and black steel)
Sniper Rifle = AWM I believe.
Custom 1 = Silenced H&K USP w/ LAM

Free: Sawed Off Shotgun, Striker, Custom 2, 3 and 4. My custom slots right now are a Desert eagle with a mounted scope, and Glock 17/Dual autos. I'm open to weapon suggestions.
All weapons are animated, I managed to also get the Beretta dual sliders to work, finally. Beretta single is a lot more smoother.

Appreciate any help guys. Thanks. And thanks for taking the time to read.

[EDIT]
Also. Don't tell me to "Google it." I've already been through that, none of this information is around, infact there's NO MP1/2 mod sites anymore, and MP Forums.com is too inactive.
   Modified Mar 8th, 06:43am by khali
khali   Posted 8th Mar 2006 5:22pm
L4Y Member
Post 3 / 58

Impossible. You can't edit the original game files, HOWEVER! You can add it to a custom

In your *weapon*.txt file, find the sideways multiplyer = line, below it you should see this similar code below. Replace it with the code below. This is the code for the MP5 zoom (below in quotes), if you use it on any of your customs you'll be able to zoom them. You can also get the other code from Sniper.txt if you want the Sniper Rifle zoom.
Quote

FOVMultiplier = 0.5;
ZoomInSpeed = 100.0;         
HUDOverlayToUse = 0;
// shakes are only applied when sniper zoom is on
ShakeLength = 0.8;           // in seconds i.e. after this many seconds a new random point is added
ShakeStrengthX = 7.5;     // radius in cm / 25m (like projectile accuracy)
ShakeStrengthY = 15.0;     // radius in cm / 25m (like projectile accuracy)
CrouchingShakeLength = 0.8;      // in seconds i.e. after this many seconds a new random point is added
CrouchingShakeStrengthX = 1.5;     // radius in cm / 25m (like projectile accuracy)
CrouchingShakeStrengthY = 3.0;     // radius in cm / 25m (like projectile accuracy)
UsesLowerHearingGroup = false;
ShortRangeOnly = false;
CrosshairEnabled = true;
// only valid for secondary weapons
SecondaryAttackLoopStartTime = 0.0; // animation loop time in seconds
SecondaryAttackLoopEndTime = 0.0; // animation loop time in seconds
   Modified Mar 8th, 05:23pm by khali



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