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  Red Faction : [RED] Editing : Rotating Movers Don't Move Me [Forum Rules]  


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loser   Posted 25th Feb 2006 3:15am
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Post 28 / 39

Why not? Is there a way? I have a solid box with a rotating mover. When I stand on the mover it is rotating but I don't go with it.
"Sometimes you kick, sometimes you get kicked." - Hutchence    
Assaultman67    Posted 25th Feb 2006 6:03am
Post 759 / 4376
i don't think there is a way to do that ... not that i know of ...
   
DVL_IAC   Posted 25th Feb 2006 6:11am
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Post 699 / 1417

you could always put push region around the mover and it would push the player like the conveyor belts in mine warfar.
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Assaultman67    Posted 25th Feb 2006 6:22am
Post 760 / 4376
i think he's asking if there is a way to make the screen rotate as if he were standing in the center ... not move the player around the outside.
   
loser   Posted 25th Feb 2006 7:30am
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Post 29 / 39

Thanks. I wanted to have something that would spit players in all different directions. I wanted the brush to move players and I guess push regions won't move in groups either. Back to the drawing board...
"Sometimes you kick, sometimes you get kicked." - Hutchence    
Mostertman    Posted 25th Feb 2006 12:35pm
Post 1090 / 2820
I heard something before about moving the keyframe just a little bit out of the center, helps.

I never tryed it myself before, but it sure is worth a try.
   
KERPAL   Posted 25th Feb 2006 7:01pm
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Post 314 / 1353

Quoting DVL_IAC
you could always put push region around the mover and it would push the player like the conveyor belts in mine warfar.

But those aren't rotating movers they are actually brushes with a texture scroll rate, and with a push region.
Maps    



DVL_IAC   Posted 25th Feb 2006 7:38pm
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Post 700 / 1417

Im just saying copy the properties of those push regions so the people stay on the ground and dont go flying when they enter the push region.
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Kiliad   Posted 25th Feb 2006 10:42pm
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Post 222 / 672

Push regions can be turned on and off.
Why not have maybe 3 on top of each other and have the rapidly turning on and off in sequence. That way a player won't know what direction they will be thrown in.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx    
Ninja~   Posted 25th Feb 2006 10:47pm
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Post 185 / 644

Quoting loser
Why not? Is there a way? I have a solid box with a rotating mover. When I stand on the mover it is rotating but I don't go with it.


Unfortunatly the player does not forced to spin which has its ups and downs.. well at least I have tried to get force player direction on AI and also just MP but have had no luck and think its highly likely its possible.
   
loser   Posted 26th Feb 2006 10:23pm
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Post 34 / 39

Thanks again guys. I didn't try moving the keyframe from the centre origin, so I don't know if that works. Fortunately, in my set up, the players fall from a fair height and I was able to put a push region with turbulance above four smaller regions which all point in different directions. The turbulance was enough to move the player into one of the four push regions below.
"Sometimes you kick, sometimes you get kicked." - Hutchence    



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