i think he's asking if there is a way to make the screen rotate as if he were standing in the center ... not move the player around the outside.
loser
Posted 25th Feb 2006 7:30am
L4Y Member Post 29 / 39
Thanks. I wanted to have something that would spit players in all different directions. I wanted the brush to move players and I guess push regions won't move in groups either. Back to the drawing board...
"Sometimes you kick, sometimes you get kicked." - Hutchence
Mostertman
Posted 25th Feb 2006 12:35pm
Post 1090 / 2820
I heard something before about moving the keyframe just a little bit out of the center, helps.
I never tryed it myself before, but it sure is worth a try.
KERPAL
Posted 25th Feb 2006 7:01pm
L4Y Member Post 314 / 1353
Quoting DVL_IAC
you could always put push region around the mover and it would push the player like the conveyor belts in mine warfar.
But those aren't rotating movers they are actually brushes with a texture scroll rate, and with a push region.
Push regions can be turned on and off.
Why not have maybe 3 on top of each other and have the rapidly turning on and off in sequence. That way a player won't know what direction they will be thrown in.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx
Ninja~
Posted 25th Feb 2006 10:47pm
L4Y Member Post 185 / 644
Quoting loser
Why not? Is there a way? I have a solid box with a rotating mover. When I stand on the mover it is rotating but I don't go with it.
Unfortunatly the player does not forced to spin which has its ups and downs.. well at least I have tried to get force player direction on AI and also just MP but have had no luck and think its highly likely its possible.
loser
Posted 26th Feb 2006 10:23pm
L4Y Member Post 34 / 39
Thanks again guys. I didn't try moving the keyframe from the centre origin, so I don't know if that works. Fortunately, in my set up, the players fall from a fair height and I was able to put a push region with turbulance above four smaller regions which all point in different directions. The turbulance was enough to move the player into one of the four push regions below.
"Sometimes you kick, sometimes you get kicked." - Hutchence