This is here to announce an upcoming Machinima movie built in Max Payne 2.
It's story is based in the Shadowrun universe (fantasy/cyberpunk) and is a movie short feature themes of love, danger, and lots and lots of bullets.
It's being built by the "Digital Clockwork" mod group and is voiced by "Black Bird Studio".
The prototype for the work was the (now sadly obsolete and boring) trailer already posted in level4you @ http://maxpayne2.levels4you.com/downloads.l4y?cat=search&author=eralston
Coming End of February
Aksel3
Posted 15th Feb 2006 7:50pm
L4Y Member Post 23 / 49
Woah! Sounds awesome!
MAXPAYNE4664
Posted 16th Feb 2006 1:52am
L4Y Member Post 283 / 1251
ShadowRun? This sounds familiar.....
Did u release a trailer of this before?
60% of the time, it works every time - Brian Fantana
eralston
Posted 17th Feb 2006 7:08am
Welcome! Post 3 / 7
Indeed, the link on my first post will take you right to it.
I must clarfiy that the trailer and this movie are unrelated except that they were both made in MP2.
The trailer was made for a college project where I wrote a screen treatment for a shadowrun movie. To help others understand CENSORED was going on, I made the trailer. Some time later, on a Shadowrun message board, there was an undercurrent of "well, you should do this again, but better and with a story"
BTW, that screen treatment is available @
(http://www.eralston.com/downloads/Shadowrun_Screen_treatment.pdf)
Tell everyone you know, one of them could be a bored movie producer, you never know
While the upcoming short movie has many similar elements as the trailer's movie, the short movie is a stand-alone project meant to hone my skill and make a badass movie. It represents a huge leap forward in technique for me.
If you care to know more about the game of Shadowrun, you can try:
http://www.shadowrunrpg.com/
OR
http://en.wikipedia.org/wiki/Shadowrun
You may want to glance at those before reading on and before watching the movie or you may be lost.
It calls itself a fantasy-cyberpunk (or Manapunk if you've ever heard of that before), but the short will have reletively little magic in it (it has often been submitted to me that magic is what's holding Shadowrun back as a game. "No one wants Bladerunner meets Lord of the Rings"). Personally, I've always thought the magic is what really made Shadowrun stand out.
Production is going well, we're totally on schedule (not that I have one)