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Spikey2005   Posted 7th Feb 2006 11:29pm
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Post 200 / 2126

Hello there, Ive came across a problem with Textures in TGA format in Paint Shop Pro 8... The images ive saved are all 512x512 using 24- bit colour.

When they are loaded into RED, they are not what they seem.... they seem to be currpted of some sort. Images in 256x256 size have the worse effect because they crash RED. Here is an example of what the image should NOT look like...


If theres anyway to fix this problem, please inform me as soon as possible! Much appreciated!

Thanks
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Kiliad   Posted 7th Feb 2006 11:34pm
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When you save them, does it give you options for the subformat?
TGA's have a number of subformats including one that has built in compression which RF does not support.
You need to make sure compression is not used.
That image doesn't quite look like compression is the problem, but its certainly worth checking on.
Also, you could email me a TGA image as an example so I can check it out. I'll PM you my email address if you like.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx    Modified Feb 7th, 11:37pm by Kiliad
NotRED-FROG   Posted 7th Feb 2006 11:37pm
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Yeah I know about that problem.
Some versions of Paint Shop Pro use new compressing techniques (or something like that) (it is a known problem)
These TGAs are not only incompatible to RF. I've noticed problems with 3dsmax and ut too.

All I can say is that you should load up the TGAs in another program and save it again.
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Spikey2005   Posted 7th Feb 2006 11:39pm
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ok, i guess i could look for a TGA converter... i know theres a program on here in the Tools section somewere. Thanks for the help guys.
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Kiliad   Posted 7th Feb 2006 11:46pm
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Just checked with my brother who used PSP8.
There is an OPTIONS button when you choose SAVE AS.
Press that and it comes up with some checkboxes. Just check the one that says UNCOMPRESSED.
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E_Darkness   Posted 8th Feb 2006 12:03am
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Post 160 / 338

Quote
Just check the one that says UNCOMPRESSED.


Also you might want to reduce the number of colors to 32,000 colors and clean the texture up at the bit depth so that in RF it looks cleaner. This can been see in the interface and with some custom skyboxes (Bands of blotchy colors).
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Spikey2005   Posted 8th Feb 2006 11:15am
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Post 202 / 2126

Thanks guys, the Texture Converter seems to be a easy way around it, but I shall try each of your tips. Thanks alot
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cyrus5   Posted 8th Feb 2006 1:20pm
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if you play with tga files alot, you might find this useful. Its a simple shell extention that adds native tga thumbnail support to windows explorer. (its not a nasty program, it uses the built-in windows 2000/xp thumbnail api which was designed with this very thing in mind!). Its stable and very helpful

Thumbplug TGA
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I think it would be a good idea. - Mahatma Gandhi, when asked what he thought of Western civilisation.
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 Modified Feb 8th, 01:20pm by cyrus5
Assman15    Posted 8th Feb 2006 10:21pm
Post 22 / 2085
Quoting cyrus5
if you play with tga files alot, you might find this useful. Its a simple shell extention that adds native tga thumbnail support to windows explorer. (its not a nasty program, it uses the built-in windows 2000/xp thumbnail api which was designed with this very thing in mind!). Its stable and very helpful

Thumbplug TGA


Great find! This'll make mapping and modding much easier, epecially when dealing with large ammounts of files. Gone are the days I have to load each picture separately to remember what it was.
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NoClanFrank    Posted 9th Feb 2006 6:41am
Post 2203 / 5840
Thanks for the link cyrus5. Web Root spy sweeper found some spy ware but it was able to remove it and I was still able to install the program.
I think web root must have been on something because the file size remained the same...
If I needed to see what the texture files looked like before, I would normally use ACDSEE to preview them. With this program, I no longer have too. Thanks again!
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goober   Posted 9th Feb 2006 10:20am
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it is a great find *burns to disc*
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Spikey2005   Posted 9th Feb 2006 2:52pm
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Post 203 / 2126

Excellent! doesnt help me much, but clever idea lol
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Beatonator    Posted 9th Feb 2006 3:49pm
Post 1221 / 3716
Cool little program, although reading all the comments worry me, ther e is 2/3 bad feedbacks, but one of them seems like a nonce anyway! LOL

Gonna give it a whirl.
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
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hA Warlord   Posted 9th Feb 2006 4:30pm
waR`.se
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ben using that for a year and i love it now i dont have to open the TGA files in PS anymore just to look at em
-waR'.se- I don't know who you are, where you are from, or what you want... But if you threaten my freedom... I'll kill you.    Modified Feb 9th, 04:30pm by hA Warlord



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