| RED-FROG |
Posted 23rd Feb 2006 10:59pm |  |
L4Y Resident Post 912 / 5258
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KillAllHumans are you going to create levels for the RF mod, too?
If so...that would be cOOl. I would create tons of maps if I had the time, it is cool to remake RFs maps 
edit: ops sorry, just found your name in the CDC workspace project.
You have alot experience with the game right?
Yay, each new member will increase the speed on this mod. Theres sill alot to do, but its hard to find people.
Hm, maybe we could use destroyable objects (geomod fake) in the maps such as walls for secrets. You know I the same stuff which I've already done this in the BlastedCanyon map.
It is very simple to use it in your own RF maps. Just open up BlastedCanyon (that will load the custom files from mylevel in the cache), then open your level. Extend the group "Decorations" - "Destroyable" in the Actor Browser, you should find an object which is called RFGeoFake, I forgot the name but its something with "RF..."
Add this actor to your map, open its properties and change the static mesh (in "Display") to the one you would like to use.
These destroyable object should have been tested before we use them, though. I could not test the map BlastedCanyon online myself, I know that there is a problem with the visibility of these meshes. When your view gets out of the bounding box and then in again it takes a few miliseconds until the mesh appears. So you see open space for a small time where a wall should stand.
I think it is possible to increase the update time (seen it in the script), but this will cause more traffic for the server and I cannot really test the results. (have to do this on LAN) |