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KillAllHumans   Posted 22nd Feb 2006 3:31am
L4Y Member
Post 149 / 165

CENSORED man what map shall i make
Feel Free To Ask Me For help

Josh 'IonizedMonkey'  
 
RED-FROG   Posted 23rd Feb 2006 10:59pm
L4Y Resident
Post 912 / 5258

KillAllHumans are you going to create levels for the RF mod, too?
If so...that would be cOOl. I would create tons of maps if I had the time, it is cool to remake RFs maps

edit: ops sorry, just found your name in the CDC workspace project.
You have alot experience with the game right?
Yay, each new member will increase the speed on this mod. Theres sill alot to do, but its hard to find people.

Hm, maybe we could use destroyable objects (geomod fake) in the maps such as walls for secrets. You know I the same stuff which I've already done this in the BlastedCanyon map.
It is very simple to use it in your own RF maps. Just open up BlastedCanyon (that will load the custom files from mylevel in the cache), then open your level. Extend the group "Decorations" - "Destroyable" in the Actor Browser, you should find an object which is called RFGeoFake, I forgot the name but its something with "RF..."
Add this actor to your map, open its properties and change the static mesh (in "Display") to the one you would like to use.

These destroyable object should have been tested before we use them, though. I could not test the map BlastedCanyon online myself, I know that there is a problem with the visibility of these meshes. When your view gets out of the bounding box and then in again it takes a few miliseconds until the mesh appears. So you see open space for a small time where a wall should stand.
I think it is possible to increase the update time (seen it in the script), but this will cause more traffic for the server and I cannot really test the results. (have to do this on LAN)
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Feb 23rd, 11:21pm by RED-FROG
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