Forums | Hello Guest, Login or Register | > > L4Y Files: No longer here! < <
  Unreal Tournament 2004 : Unreal Editor Help : Increase terrain lightmap reso. [Forum Rules]  


Back to Forum Thread List

RED-FROG   Posted 2nd Feb 2006 10:47pm
L4Y Resident
Post 861 / 5258

Is it possible to increase the lightmap resolution on the terrain without having to re-do it?
I think the light map texture has the same size as the height map texture. A height map that has a resolution of 64x64 will also have a lightmap with such low dimensions.

I think it's not possible but maybe it is. I don't want to re-create the terrain because it looks good as it is, and a res of 64x64 is great enough.
You know, you can easily increase the lightmap on bsp via the surface properties. I couldnt find anything like that for the terrain yet.

Maybe I will try to export the lightmap, scale it up, increase the sharpness and re-import it. Then I can assign this texture as a vertex light map. But I'm not sure if that will change anything since there are almost no shadows. Only the big things casting shadwows.

Damn..I guess the only way is to increase the heightmap resolition right? Maybe I'll re-import that..
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
KillAllHumans   Posted 3rd Feb 2006 7:19am
L4Y Member
Post 84 / 165

i dont think you can change the lightmap detail in the editor. i guess you could scale up the terrain in your map 4 time export it shrink it 4 times and have a higher quality lightmap just guessing
Feel Free To Ask Me For help

Josh 'IonizedMonkey'  
 
D2k   Posted 3rd Feb 2006 7:29am
L4Y Member
Post 591 / 1923

Well you can always make a second terrain info in the same room. Just delete the vertices / polygons in the middle area and try to match up the edges. I dont think that it can be too much trouble with there being a seam in the terrain if you do it right. Then again you might have to start it over. which personally i hate doing and im prety sure alot of other people hate starting over too.

try asking some people in the atari forums. Unforunatley ive been trying to register to them and i cant because i dont have an email provided by my isp. sooo mabye you can try www.beyondunreal.com
My AP 1 - NEW
AQuest update 7/17/08  
 
KillAllHumans   Posted 3rd Feb 2006 7:32am
L4Y Member
Post 93 / 165

how does that work?
Feel Free To Ask Me For help

Josh 'IonizedMonkey'  
 
RED-FROG   Posted 7th Feb 2006 10:09pm
L4Y Resident
Post 866 / 5258

Well, yeah good idea, I could just create a big flat terrain at the same position, move the smaller one out of the map and calculate the lightning on the big terrain, then I could use the lightmap for the small terrain and remove the big one again. hm

But somehow even on a higher detail the statue and trees casts no shadow, only a bridge. However, it was just a try to tweak the look, maybe I should go with projectors, but thats not worth it.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
OutlawSkot33    Posted 7th Feb 2006 10:55pm
Post 900 / 1292
You cant.

Shadows are set at a certain limit on terrain for frame rate reasons and rendering.

Terrain contains as you now, MANY verticies, and because terrain is Vertex light (like static meshes), it has to consider the rending, framerates, etc to keep its from messing up.
   
KillAllHumans   Posted 8th Feb 2006 6:14am
L4Y Member
Post 129 / 165

im sures theres a way. but it would probably involve some scripting
Feel Free To Ask Me For help

Josh 'IonizedMonkey'  
 



OutlawSkot33    Posted 10th Feb 2006 12:19am
Post 903 / 1292
Quoting KillAllHumans
im sures theres a way. but it would probably involve some scripting


This is done by the engine code buried deep within the lighting part of the game.

Anyways, it wouldnt be able to be scripted to increase the lightmap. Terrain is vertex lit, like static meshes. In order to make the shadows clearer, the terrain would have to be created with ALOT of vertices and sectors, and the more the verices and sectors, the lower the framerates will get.
   Modified Feb 10th, 12:21am by OutlawSkot33



Copyright © 2000-2026 Levels-4-You
Your request was handled in 0.09 seconds.