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Red Faction : [RED] Editing : dual weapons |
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redfac18 |
Posted 28th Jan 2006 9:55pm |
L4Y Member Post 48 / 300
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I know its not possible to fire dual weapons like RF2 but would it be possible to have the player hold two weapons and use the one on the right side and then use "alt_custom_mode to fire the weapon on the left. like have the HMG in the right hand and the rail in the left primary fires the HMG and then when you click secondary fire it does "alt_custom_mode" to fire the rail in the left hand. just a thought
EDIT: damn wrong section! I'm still getting used to new layout . |
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goober |
Posted 28th Jan 2006 11:25pm |  |
L4Y Member Post 1942 / 265
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its possible... i wouldnt know how to go about it though. it would need a mod as it wouldnt be even with the rest of the weapons.. |
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redfac18 |
Posted 28th Jan 2006 11:48pm |
L4Y Member Post 49 / 300
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I know and doing it this way it wouldn't be in multi either being the alt custom mode is not there in multi-play. |
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sobe  |
Posted 29th Jan 2006 12:03am |
Post 1229 / 3194
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RED-FROG has dual HMG client-side mod out now..... Learn from that?! |
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006 |
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redfac18 |
Posted 29th Jan 2006 1:33am |
L4Y Member Post 50 / 300
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I know he has that mod out, but you cannot fire bullets from both weapons only one at a time, or else bullets go from the center of the screen. Think of any other game where you can hold two guns, Goldeneye, Halo2, RF2, Bullets come out of two places at once, in this case the gun muzzles. In RF that is not so, bullets can only come out of one place, or you get bullets from the center of the screen. And with the way I am talking about you can use more types of ammo. Do you understand now? |
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goober |
Posted 29th Jan 2006 2:24am |  |
L4Y Member Post 1944 / 265
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yes, i thought you were talking about a alt fire as in a right click... |
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RED-FROG |
Posted 29th Jan 2006 10:32pm |  |
L4Y Resident Post 852 / 5258
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Quoting redfac18 | In RF that is not so, bullets can only come out of one place, or you get bullets from the center of the screen. And with the way I am talking about you can use more types of ammo. Do you understand now? |
Thats not true, but thats more of a technical thing, anyway.
You can have an animated muzzle helper for you weapons. (the usual muzzle_1 dummy, but animated with the weapon)
The DualHMGs for example use this technique, the dummy jumps to the left and right while fire_loop plays. (to find out the right timing is very tricky). The same thing does the shell_eject dummy.
I know its a cool thing to wear two different types of weapons at once as in UT (Dual wielding mutator). Or at least two weapons of one type.
But Red Factions great limitations don't allow us to create guns like that. (Example: You have 2 pistols - which require two ammo counters. And when one weapon is empty, only that one is to be reloaded as in RF2.)
It's possible to create fake akimbo (dual) weapons for RF, but thats all They share the same ammo count and they cannot have any advantages compared to single weapons.
I've done a akimbo glock weapon which can be shot with both mouse buttons. (or D2k for example, done this as a "fists" weapon) Double clickers would like this But such things need tbl modifications.
Probably StreetWars will have something like this.
All weapons of RF have a hardcoded script which tells them how to act.
The Railgun for example spawns a bolt sprite, but where could I find a line in weapons.tbl that tells the gun to do this?? Nowhere.
The game recognizes the name of the weapon $Name "rail_gun" (I think) and applies some special attributes to it from another code source which is not visible/editable without the right software. (C++ stuff) (RF.exe I believe)
And how does the game know which weapon has to be used as the alternative fire mode? Well, the weapons are named like this: "12mm Handgun" and the alternative mode is called "12mm Handgun Special"
Peraps the game searched for this suffix (_Special) or it is coded. I never tryed it.
That would mean if I was about to rename Rail_Gun to 12mm Handgun Special, the alternate firemode of the hangun would be the railgun.
But once again, the game will then not apply the special attributes to the railgun mode such as the bolt. (but it's worth a try I think)
Now, if it only was possible to get the alternate modes to work in MP Only people who could do stuff like this are Subz or Hermit I believe.
hope yall understood what I've said. |
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
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goober |
Posted 29th Jan 2006 10:36pm |  |
L4Y Member Post 1959 / 265
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id say its possible...but as you said they would have to use the same model... i think |
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redfac18 |
Posted 30th Jan 2006 2:43am |
L4Y Member Post 51 / 300
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the same model of for the dual wield. I think this would work if only one set of duals were made such as two pistols to replace the SMG. But as R-F has said some things were coded into RF such as the double ammo counter on the SMG and the auto switch to the detonator on C4. but what I am saying is to have two models like the SMG with the smg and smg special. I made a cheap picture to help people understand what I mean,
both guns would not fire at the same time, but one fires then right click and then the other gun fires. hope this helps you guys understand better now. it would work well with the rail gun since it takes so long to reload and add a weapon to the left for fire, like a pistol.
EDIT: I replaced the picture with a slightly better one. |
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Kiliad |
Posted 30th Jan 2006 3:35am |
L4Y Member Post 123 / 672
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Dang! a dual hmg? That'll make the noobs squeal lol.
I need some weapon pics and I wondered if some of you guys skilled with 3D models might be able to help. |
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx |
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sobe  |
Posted 30th Jan 2006 3:47am |
Post 1238 / 3194
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redfac, what's wrong with 
But yea, I already knew what you meant, I was just stating that the DualHMG mod may HELP you in some way |
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006 |
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redfac18 |
Posted 30th Jan 2006 4:07am |
L4Y Member Post 54 / 300
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Quoting sobe | redfac, what's wrong with |
Whats wrong? WHATS WRONG?! it looks like crap! it looks like a threw something together in 5 seconds. look at my new one. Some idiot could thing I actually modeled it and put it in RF. 

much better 
Edit: now that we are on the subject of duals I think R-F should make a double baton. That would be sweet. |
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Beatonator  |
Posted 30th Jan 2006 10:07am |
Post 1146 / 3716
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The FlameThrowers Alt_fire works |
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
>Link< (or head over to RFrun.net's comment section!) |
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redfac18 |
Posted 31st Jan 2006 1:01am |
L4Y Member Post 57 / 300
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well yea it works. the game wouldn't be worth a crap if it didn't |
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