| RED-FROG |
Posted 25th Jan 2006 10:30pm |  |
L4Y Resident Post 840 / 5258
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Have you added a Karma collision box to the skeletal model?
In the collisons properties you can do this.
You should take a look how the goliath tank works. Open it up and go on view/ show collisions and you'll see the purple box.
Now if your model doesn't have that, it's not going to work (as far as I know).
Vehicles can only work with karma phyiscs so insert a collision height, width and lenght.
Also you should create a static mesh collision, save it in a package or in the .u file and choose it as the collision model for the vehicle.
I think this one is for the bullet and player collision. |