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redfac18   Posted 23rd Jan 2006 3:16am
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Post 38 / 300

On multiplayer mode my game is very choppy. I know it's not from lag because I have a ping of 70-150 most of the time. What I mean by choppy is a guy will move his legs and then he will jump 5 feet or so ahead.

I just want it to run smooth again. Any sugestions?
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NoClanFrank    Posted 23rd Jan 2006 3:22am
Post 2089 / 5840
Change the compatibility to windows98 mode.
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NoClanFrank    Posted 23rd Jan 2006 3:23am
Post 2090 / 5840
Here let me explain it a bit better:

Setting a Program To Compatibility Mode
To enable Compatibility Mode for an application

1. Locate the program. Click Start, click All Programs, and then right-click on the program and click Properties.

2. Click Compatibility to open the compatibility mode dialog shown in below.

3. Click in the box to put a check mark beside Run this program in compatibility mode for:.

4. In the drop down menu below it, select the version of Windows that you want to try. The choices are:

• Windows 95

• Windows 98/Me

• Windows NT4 (SP5)

• Windows 2000

5. If your program has problems handling the higher quality video of Windows XP, you can also select one of three other restrictive settings on the video:

• Run in 256 colors — This forces the entire screen to 256 colors while the application is running

• Run in 640x480 screen resolution — This forces the entire screen to 640x480 resolution while the application is running

• Disable visual themes — This disables all visual themes while the application is running.


6. Click OK to close the window
>Click Here< If You Don't Have a Social Life :/    Modified Jan 23rd, 03:23am by NoClanFrank
redfac18   Posted 23rd Jan 2006 3:26am
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Post 40 / 300

Quoting NoClanFrank
Change the compatibility to windows98 mode.


Thanks, but I tried that and my computer does not have hyper threading enabled.
I also tried it in windows 2000, still choppy.

EDIT:disabling all visual fetures seemed to fix it. thanks for the help
My Red Faction addiction || My website    Modified Jan 23rd, 03:31am by redfac18
NoClanFrank    Posted 23rd Jan 2006 3:27am
Post 2091 / 5840
OK then down grade your video drivers.
What video card do you have?
On my Nvidia 6800 GT, I have to use 66.93v drivers or else it runs choppy. I only have that problem in Red Faction. All other games run fine with the latest drivers.
>Click Here< If You Don't Have a Social Life :/    Modified Jan 23rd, 03:29am by NoClanFrank
redfac18   Posted 23rd Jan 2006 3:32am
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Post 41 / 300

downgrade?

I never upgrade, unless I start to have problems which I never have.
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NoClanFrank    Posted 23rd Jan 2006 3:38am
Post 2093 / 5840
Again what video card to you have?
Also make sure that v-sync isn't enabled.

Q: What exactly does vsync do?


A: Vsync stands for "vertical synchronization." To fully understand it, we need to delve into how your video card and monitor work.

Basically, monitors are analog devices, which display horizontal lines of information from the top of the screen downward. These are called "scanlines," by the way. Your 3D card determines what each pixel for of the screen should be, one screen at a time--each screen is called a "frame." It stores this info in a chunk of memory called the "frame buffer" where it sits to be converted by the video card’s RAMDAC into scanlines for your monitor.

Most video cards do what’s called "double buffering" by default. This is where they write data into a second frame buffer (buffer while the complete frame buffer (buffer A) is being converted to scanlines for the monitor by the RAMDAC. When buffer B is finished, the two buffers are swapped, so the RAMDAC can begin sending the newly completed frame to your monitor. When vsync is on, the buffer’s aren’t swapped until the RAMDAC is finished converting the frame. When vsync is off, the buffers are swapped as soon as the video card completes buffer B. If the RAMDAC isn’t done with the frame its working on, it will end up creating a screen that is partially one frame and paritally the next. This visual glitch is often called "tearing." Having vsync on prevents tearing, but it means that when buffer B is full, your video card can’t do much until your monitor’s next refresh. This short stall hampers performance a bit.

Many video cards now support triple buffering, which adds a third frame buffer, giving the video card a third buffer (buffer C) to work in while waiting for the monitor’s refresh to come around. This requires more memory than double buffering, but it prevents the short stalls that usually happen. Video cards are usually benchmarked with vsync off, so they can run at "full speed", delivering framerates that are independent of the monitor. This makes scores that are a little higher than normal users can expect, since they have vsync on, but show the true power of the card and are more consistent.
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redfac18   Posted 23rd Jan 2006 6:14am
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Post 42 / 300

Nvidia Geforce mx 440 with AGP 8x.

And vsync isnt enabled

Edit: I thought a little more info might help.

it has 64 MB of video RAM
My Red Faction addiction || My website    Modified Jan 23rd, 06:16am by redfac18
sobe    Posted 23rd Jan 2006 6:28am
Post 1199 / 3194
Not that it will help, but go ahead and enable V-Sync.

Also, I am running integrated GeForce MX440 64MB gfx on an eMachines. I would suggest you install the latest drivers for it though to see how they react. It's always good to have the latest.

Yes, I am running the latest Nvidia drivers on the eMachines
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keyser_soze   Posted 23rd Jan 2006 7:07am
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Post 27 / 69

mhhhm - is frank a computer scientist? ever ask myself
what v-sync means..... thx frank
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goober   Posted 23rd Jan 2006 11:08am
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Post 1807 / 265

With the time frank has been here (dont worry frank, i wont tell ) im sure he has had to explain this a hundred times... its to the point now where im getting confortable guiding people through things like this

(Scaryyyyyyyy)
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