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Ghostkid   Posted 19th Jan 2006 4:03pm
Invisible Kid
L4Y Member
Post -46 / 2212

hi,

i want to UV unwrap but i cant select my grid points somehow ?????
Xbox 360 Gamertag: Firefist1
Xfire: Ghostkid1  
 Modified Jan 19th, 04:07pm by Ghostkid
mad_ferrit   Posted 19th Jan 2006 4:10pm
L4Y Member
Post 1199 / 1510

Just left click and drag a selection box around them.

If it doesn't work, close and re-open RED and try again, especially if you've been in through F7 mode to test your map in the current session.
MY RF MAPS    Modified Jan 19th, 04:10pm by mad_ferrit
Ghostkid   Posted 19th Jan 2006 4:27pm
Invisible Kid
L4Y Member
Post -45 / 2212

ok thanx
Xbox 360 Gamertag: Firefist1
Xfire: Ghostkid1  
 
modmaker91   Posted 20th Jan 2006 2:54pm
L4Y Member
Post 144 / 407

I noticed that when I try to UV unwrap after am F7 session, the whole box where the texture and its grid points are is entirely green. Well thanks for the help there. I always wondered why...
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goober   Posted 20th Jan 2006 6:29pm
L4Y Member
Post 1767 / 265

yes... i dont know that either. its probably just a bug between RF and RED..
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mad_ferrit   Posted 21st Jan 2006 2:42am
L4Y Member
Post 1203 / 1510

Something to do with hyperthreading I believe...
MY RF MAPS    Modified Jan 21st, 02:43am by mad_ferrit
ExoStatic   Posted 21st Jan 2006 2:28pm
L4Y Member
Post 685 / 875

Well I just had an idea now.. perhaps it's something to with Direct3D?

don't shout at me if I'm wrong, it's just a suggestion. when I have 3DS MAX open and I'm modelling, say, a WW2 weapon, and I want to see it in more detail, I'd open COD2 and mess around with that particular weapon for a while.

When I come back, there's a message saying MAX lost Direct3D connection cos COD2 was using it.. usually it returns properly but sometimes I have to restart MAX for it to work properly..

My guess is that RED has a similar problem...
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goober   Posted 21st Jan 2006 2:36pm
L4Y Member
Post 1782 / 265

Quoting ExoStatic
Well I just had an idea now.. perhaps it's something to with Direct3D?

don't shout at me if I'm wrong, it's just a suggestion. when I have 3DS MAX open and I'm modelling, say, a WW2 weapon, and I want to see it in more detail, I'd open COD2 and mess around with that particular weapon for a while.

When I come back, there's a message saying MAX lost Direct3D connection cos COD2 was using it.. usually it returns properly but sometimes I have to restart MAX for it to work properly..

My guess is that RED has a similar problem...


I run my 3ds on OpenGL to avoid that little "bug"

i doubt if RED uses Direct3D anyway...
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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