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LordSeafood   Posted 19th Jan 2006 8:12am
L4Y Member
Post 804 / 1792

When in game playing with custom model bots (im going to test with regular bots soon) i get a General Protection Fault!

Quote
UT2004 Build UT2004_Build_[2004-03-03_02.42]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2084 MHz with 511MB RAM
Video: RADEON 9800 SERIES (6583)

General protection fault!

History: USkeletalMeshInstance::ForceBoneRefresh <- UObject::execClassContext <- (xPawn DM-1on1-Albatross.xPawn @ Function XGame.xPawn.Setup : 0078) <- AActor:rocessState <- Object xBot DM-1on1-Albatross.xBot, Old State State UnrealGame.Bot.Dead, New State State UnrealGame.Bot.Roaming <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Albatross <- UpdateWorld <- MainLoop


This happens in all the maps i play and happens at random times ... anyone know whats causeing this??
P.S. Still Alive.    
AmonUilos   Posted 19th Jan 2006 10:49pm
L4Y Member
Post 110 / 505

Looking at the error message it seems like one of the custom models is having some problems with it's death physics. Just from what I can see, it seems like the only way to fix this without modifying the model further is just not to use that model.
http://www.explosm.net/comics/1559/    
LordSeafood   Posted 19th Jan 2006 11:11pm
L4Y Member
Post 805 / 1792

I have noticed something strange with jakobs death animation recently ... when he dies he just stands there and doesnt fall or fly back or anything, possibly this got corrupted by one of the custom models?

well if it is one bot then i have it narrowed down to six ...
P.S. Still Alive.    
OutlawSkot33    Posted 20th Jan 2006 12:45am
Post 889 / 1292
Seems to be a conflict between the pawn, AI, and skiletalmesh
   
LordSeafood   Posted 20th Jan 2006 1:19am
L4Y Member
Post 809 / 1792

So is there a quick fix to this problem?
P.S. Still Alive.    



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