When in game playing with custom model bots (im going to test with regular bots soon) i get a General Protection Fault!
Quote
UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2084 MHz with 511MB RAM
Video: RADEON 9800 SERIES (6583)
General protection fault!
History: USkeletalMeshInstance::ForceBoneRefresh <- UObject::execClassContext <- (xPawn DM-1on1-Albatross.xPawn @ Function XGame.xPawn.Setup : 0078) <- AActor:rocessState <- Object xBot DM-1on1-Albatross.xBot, Old State State UnrealGame.Bot.Dead, New State State UnrealGame.Bot.Roaming <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Albatross <- UpdateWorld <- MainLoop
This happens in all the maps i play and happens at random times ... anyone know whats causeing this??
P.S. Still Alive.
AmonUilos
Posted 19th Jan 2006 10:49pm
L4Y Member Post 110 / 505
Looking at the error message it seems like one of the custom models is having some problems with it's death physics. Just from what I can see, it seems like the only way to fix this without modifying the model further is just not to use that model.
I have noticed something strange with jakobs death animation recently ... when he dies he just stands there and doesnt fall or fly back or anything, possibly this got corrupted by one of the custom models?
well if it is one bot then i have it narrowed down to six ...
P.S. Still Alive.
OutlawSkot33
Posted 20th Jan 2006 12:45am
Post 889 / 1292
Seems to be a conflict between the pawn, AI, and skiletalmesh