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  Unreal Tournament 2004 : Unreal Editor Help : Is this o.k?? SPARTAN-117 [Forum Rules]  
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SPARTAN-117   Posted 17th Jan 2006 6:42am
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Post 27 / 103

hi all i hav just completed the "skeleton" of my new map but wen i try to add road path nodes it crashes, is it o.k if the bots cant use the vehicles in VCTF??

thx
SPARTAN-117
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AmonUilos   Posted 18th Jan 2006 1:41am
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Post 108 / 505

Well, that would be okay as long as nobody tries to play with bots.... If they are planning on using it on a sever, they can't use bots to fill it out, and no on ecould play it in Instant Action mode very well.... but otherwise, yes.
http://www.explosm.net/comics/1559/    
SPARTAN-117   Posted 18th Jan 2006 10:08pm
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Post 30 / 103

ok thx 4 the tips
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KillAllHumans   Posted 24th Jan 2006 2:30am
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Post 13 / 165

if u want i can do the pathing for you
Feel Free To Ask Me For help

Josh 'IonizedMonkey'  
 
SPARTAN-117   Posted 24th Jan 2006 10:33pm
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Post 38 / 103

i know how 2 path but wen i add road pathnodes ued crashes
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KillAllHumans   Posted 25th Jan 2006 3:43am
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Post 20 / 165

as soon as you add them , or when you build the map ??
Feel Free To Ask Me For help

Josh 'IonizedMonkey'  
 
SPARTAN-117   Posted 26th Jan 2006 11:23pm
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Post 44 / 103

when i build the map. i have tried just building changed ai paths 2 but that doesnt work either. HELP!!
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mow123   Posted 16th Feb 2006 7:02am
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Post 59 / 98

Sometimes My unreal ed crashes on large maps but I have figured out if I build the geometry then the lights then the paths sepratly it is less likely to crash.

oh btw spartan I saw you on unreal a few weeks back... It was on a trials sever
I like crowbars!    Modified Feb 16th, 07:34am by mow123
SPARTAN-117   Posted 16th Feb 2006 10:18pm
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Post 89 / 103

was my name >SAU|SPARTAN-001?? bcuz i got a different ut name than my l4y name. if so, sweeeet wats ur name?
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KillAllHumans   Posted 17th Feb 2006 3:43am
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Post 141 / 165

unrealed should crash (unless its the one that came with unreal2 THAT EVIL CENSORED PIECE OF CENSORED )
Feel Free To Ask Me For help

Josh 'IonizedMonkey'  
 
mow123   Posted 18th Feb 2006 12:12am
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Post 66 / 98

If you tell me how to get rid of that non exsistant strobe Ill path for you.....
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NotRED-FROG   Posted 18th Feb 2006 12:56am
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Post 63 / 119

Quoting mow123
Sometimes My unreal ed crashes on large maps but I have figured out if I build the geometry then the lights then the paths sepratly it is less likely to crash.

Yup I recommend doing that.
I never really push that build everything button. It makes you sick when working on big maps.
And you should first build up your map with lights static meshes and everything, after this (re-)add the path nodes, mostly only rebuild paths will be needed in this phase which saves alot of time.
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KillAllHumans   Posted 22nd Feb 2006 3:32am
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Post 150 / 165

what non existant strobe?
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Josh 'IonizedMonkey'  
 
AmonUilos   Posted 25th Feb 2006 7:15pm
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Post 147 / 505

Quoting KillAllHumans
what non existant strobe?


I was just thinking that....
Something from a help request posted in another thread? Or maybe in a PM discussion?
http://www.explosm.net/comics/1559/    
KillAllHumans   Posted 25th Feb 2006 8:07pm
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Post 157 / 165

Yes please spartan no more strobe lights. also when your lighting a indoor level use LIGHT not SUNLIGHT's
Feel Free To Ask Me For help

Josh 'IonizedMonkey'  
 
SPARTAN-117   Posted 3rd Mar 2006 1:44am
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Post 93 / 103

ill take that into consideration...lol... jk i will do that
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