hi all i hav just completed the "skeleton" of my new map but wen i try to add road path nodes it crashes, is it o.k if the bots cant use the vehicles in VCTF??
thx
SPARTAN-117
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AmonUilos
Posted 18th Jan 2006 1:41am
L4Y Member Post 108 / 505
Well, that would be okay as long as nobody tries to play with bots.... If they are planning on using it on a sever, they can't use bots to fill it out, and no on ecould play it in Instant Action mode very well.... but otherwise, yes.
i know how 2 path but wen i add road pathnodes ued crashes
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KillAllHumans
Posted 25th Jan 2006 3:43am
L4Y Member Post 20 / 165
as soon as you add them , or when you build the map ??
Feel Free To Ask Me For help
Josh 'IonizedMonkey'
SPARTAN-117
Posted 26th Jan 2006 11:23pm
L4Y Member Post 44 / 103
when i build the map. i have tried just building changed ai paths 2 but that doesnt work either. HELP!!
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mow123
Posted 16th Feb 2006 7:02am
L4Y Member Post 59 / 98
Sometimes My unreal ed crashes on large maps but I have figured out if I build the geometry then the lights then the paths sepratly it is less likely to crash.
oh btw spartan I saw you on unreal a few weeks back... It was on a trials sever
was my name >SAU|SPARTAN-001?? bcuz i got a different ut name than my l4y name. if so, sweeeet wats ur name?
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KillAllHumans
Posted 17th Feb 2006 3:43am
L4Y Member Post 141 / 165
unrealed should crash (unless its the one that came with unreal2 THAT EVIL CENSORED PIECE OF CENSORED )
Feel Free To Ask Me For help
Josh 'IonizedMonkey'
mow123
Posted 18th Feb 2006 12:12am
L4Y Member Post 66 / 98
If you tell me how to get rid of that non exsistant strobe Ill path for you.....
I like crowbars!
NotRED-FROG
Posted 18th Feb 2006 12:56am
L4Y Member Post 63 / 119
Quoting mow123
Sometimes My unreal ed crashes on large maps but I have figured out if I build the geometry then the lights then the paths sepratly it is less likely to crash.
Yup I recommend doing that.
I never really push that build everything button. It makes you sick when working on big maps.
And you should first build up your map with lights static meshes and everything, after this (re-)add the path nodes, mostly only rebuild paths will be needed in this phase which saves alot of time.