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Max Payne 2 : Max Payne 2 General Discussion : Coders help me! |
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grayfox93 |
Posted 13th Jan 2006 9:50pm |
L4Y Member Post 14 / 34
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Ok if there is a coder somewhere here who would like to help me, thank you! My problem is that i've opened the gun txt files and i dont know how to change the power of the guns. I mean i just wanna shoot 2 bullets and the player flies 2 miles. if anybody knows how to change it plz help me.
sorry for the long post... |
Working on a mod called "Metal Gear Solid Mod" Going to look good! |
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Good_Ol_Scotty |
Posted 14th Jan 2006 12:53am |
L4Y Member Post 14 / 31
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You dont need to change the power of the guns to do that. Just go into your ragdolls folder, open highdetail.txt and make sure that you have this line under the geometry line
[Properties]
CollisionDecal = "Ragdollcollision";
BulletImpulseMultiplier = ?.??;
And change where the ?'s are to numbers, I'd reccomend 0.70 - 0.90 or close to them so they go far but not spaz out.
Edit: 2 things: Wasn't exactly a long post seeing as it was 3 lines long. Secondly - 7 new threads!? CENSORED !? |
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Modified Jan 14th, 01:00am by Good_Ol_Scotty |
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MAXPAYNE4664 |
Posted 14th Jan 2006 9:24am |  |
L4Y Member Post 228 / 1251
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Scotty, where's the ragdoll folder? I check the Max Payne 2 folder but dont see anything. Lol i wanna do this too |
60% of the time, it works every time - Brian Fantana |
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grayfox93 |
Posted 14th Jan 2006 5:36pm |
L4Y Member Post 15 / 34
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Quoting MAXPAYNE4664 | Scotty, where's the ragdoll folder? I check the Max Payne 2 folder but dont see anything. Lol i wanna do this too |
The folder comes in the max payne mod tools man. download it |
Working on a mod called "Metal Gear Solid Mod" Going to look good! |
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MAXPAYNE4664 |
Posted 15th Jan 2006 12:11am |  |
L4Y Member Post 231 / 1251
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O i have that lol. Im not very familiar with the program so i didnt know wat u guys were talking about lol. |
60% of the time, it works every time - Brian Fantana |
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Good_Ol_Scotty |
Posted 15th Jan 2006 3:38am |
L4Y Member Post 15 / 31
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Ah right, Well make this string of folders in your MP2 directory - Data/Database/Ragdolls - then put your copy of highdetail.txt that you get with the tools into it, then do the thing I said earlier. |
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Modified Jan 15th, 03:40am by Good_Ol_Scotty |
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MAXPAYNE4664 |
Posted 16th Jan 2006 3:57am |  |
L4Y Member Post 236 / 1251
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Alright, i got the ragdolls Another question.....how do you make their joints more...you know...more flexible or sumthing? Can you also tell me how you make bullets penetrate throught objects? Sry for the questions hehe . If anyone has AIM and knows coding, my sn is on my profile. |
60% of the time, it works every time - Brian Fantana |
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grayfox93 |
Posted 16th Jan 2006 3:41pm |
L4Y Member Post 17 / 34
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Let me gues MaxPayne4664 you want the enemies to fly away when you shoot right? i love when that happens. Go to data/database/ and then find shooting.h! There edit the penetration of every gun! |
Working on a mod called "Metal Gear Solid Mod" Going to look good! |
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MAXPAYNE4664 |
Posted 17th Jan 2006 1:09am |  |
L4Y Member Post 238 / 1251
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Yea I already made them fly when you shoot them. Now I want to make the ragdolls more realistic. |
60% of the time, it works every time - Brian Fantana |
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Good_Ol_Scotty |
Posted 18th Jan 2006 7:58pm |
L4Y Member Post 18 / 31
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As I have said you can change it by changing the values for BulletImpulse, I'd say about 0.30 or 0.40 if you're going for realistic - they work good for most mods. Heres the basics of editing the ragdolls:
Restitution: The bounciness of the limb.
Weight: ...kinda obvious but anyway, it affects how that part of the body will go to the ground i.e. fall quicker.
Cone: How much an angle at which a joint in can bend forwards and backwards.
Plane: Same as cone but instead of going forwards and backwards it affects things going left and right(inwards and outwards).
Twist: How much you want that limb to be able to turn/twist.
InertiaTensor: How much/fast or little/slow a part of the body will snap back to a straighter position. |
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Modified Jan 18th, 07:59pm by Good_Ol_Scotty |
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MAXPAYNE4664 |
Posted 18th Jan 2006 11:19pm |  |
L4Y Member Post 241 / 1251
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Thanks for the info Scotty .....now i can continue making my new mod lol. It's going to be a lil mod with some changes, very minor changes...
-New Ragdolls
-Particle effects
-New Skins(if i learn how to make skins, that is lol)
-some weapons will be slightly stronger
It's gonna take a lil while but it's my first mod too |
60% of the time, it works every time - Brian Fantana |
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Good_Ol_Scotty |
Posted 20th Jan 2006 6:25pm |
L4Y Member Post 19 / 31
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Ah cool, glad I could help. I remeber I released a mod once (Good ol' tweak mod or something), I think its still up. It was awful I changed about 5 skins, just-learned-how-to-do ragdoll tweak and an edited shooting.h file. Ah well I least I learned the basics of editing stuff and packaging it. |
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Modified Jan 20th, 06:26pm by Good_Ol_Scotty |
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AjRMS8600 |
Posted 23rd Jan 2006 3:05am |
L4Y Member Post 1 / 21
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scotty, what would u put in these spaces for realism. can u please help me i wanna make the game as realistic as possible. i already changed the guns n clip capacities. now i need 2 change the physics |
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Good_Ol_Scotty |
Posted 23rd Jan 2006 4:33pm |
L4Y Member Post 20 / 31
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Its all down to trial and error depending on what you want. I tried to make my ragdolls realistic but fun to shoot as well by editing some things to make them realistic such as some joints and also manipulate other variables to make a desired effect. An example of both would be the arms on my ones, I made them bend and twist normally but added a lot more relative weight so that when his hand (or other part of his arm) is shot his whole body will sometimes do a little twist to the side making it more dramatic. |
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AjRMS8600 |
Posted 23rd Jan 2006 4:49pm |
L4Y Member Post 5 / 21
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i wanna make it realistic. do u no how 2 make bullets go through doors? |
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MAXPAYNE4664 |
Posted 26th Jan 2006 9:17pm |  |
L4Y Member Post 260 / 1251
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Ok i made my particle effects and my ragdolls.....
How do i make them into a file now? |
60% of the time, it works every time - Brian Fantana |
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