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gagan |
Posted 13th Jan 2006 7:41pm |
L4Y Member Post 18 / 65
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i have 6600gt graphic card in my pc so at what config should i run this game becuz if i select 2x to 8xQ antialiasing, game not remains smooth.whether this game supports antialiasing?? though i have selected anisotropic upto 16x (it is not causing the prob as even at lower anistropic level problem presists).just tell me if this game supports antialiasing or not as it is some what old game.what should be ideal config of antialising/anistropic/vertical sync.......... |
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mad_ferrit |
Posted 13th Jan 2006 8:16pm |
L4Y Member Post 1185 / 1510
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Antialiasing does hammer your Video card in terms of performance... The best bet is trial and error... Use something like fraps to determine your in-game FPS and play with the settings until you are happy with the compromise between performance and quality |
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gagan |
Posted 14th Jan 2006 12:28am |
L4Y Member Post 19 / 65
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anybody!!! will help me |
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Cptchaos |
Posted 14th Jan 2006 3:34am |
L4Y Member Post 99 / 104
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Quoting gagan | i have 6600gt graphic card in my pc so at what config should i run this game becuz if i select 2x to 8xQ antialiasing, game not remains smooth.whether this game supports antialiasing?? though i have selected anisotropic upto 16x (it is not causing the prob as even at lower anistropic level problem presists).just tell me if this game supports antialiasing or not as it is some what old game.what should be ideal config of antialising/anistropic/vertical sync.......... |
Yes it supports anti-aliasing, up to 4 x or as they call it 4 samples. Also anistropic filtering is an option but you're not allowed to set it at a certain strength. Also I cant tell you what to put because I dont know what your pc specs are. You're gonna need to tell me what processor you have, and how much ram you have. I'm running an AMD 3200 Venice and I have 1 gig of geil ram. I am able to run Max Payne 2 with everything on high with all options selected while using 1152x900 as my resolution(I could go higher). |
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Modified Jan 14th, 03:35am by Cptchaos |
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gagan |
Posted 14th Jan 2006 11:39am |
L4Y Member Post 20 / 65
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Quoting Cptchaos | Yes it supports anti-aliasing, up to 4 x or as they call it 4 samples. Also anistropic filtering is an option but you're not allowed to set it at a certain strength. Also I cant tell you what to put because I dont know what your pc specs are. You're gonna need to tell me what processor you have, and how much ram you have. I'm running an AMD 3200 Venice and I have 1 gig of geil ram. I am able to run Max Payne 2 with everything on high with all options selected while using 1152x900 as my resolution(I could go higher). |
my pc config is
AMD 3200
6600gt graphic card
512 mb of ram
though i was also able to play maxpayne2 with all details full at 1280*1024
will anybody help me??? |
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Modified Jan 15th, 12:28am by gagan |
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cyrus5 |
Posted 15th Jan 2006 10:08am |
[CP] Director L4Y Member Post 41 / 241
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I'm pretty sure the 6600gt should be able to cope with that resolution with all the gizmo's on. If the AA settings all appear to be equally as slow then what might be killing the performance is texture thrashing. If all the textures dont fit into the gfx memory then it has to be swapped from system ram which takes time. There should be a noticeable difference between the lowest AA/AF modes and the higher ones. 2x supersampling on 1280x1024 requires a 2560x2048 buffer, 4x supersampling requires 5120x4192 or something similar. Multisampling requires the normal screen size, but renders multiple times.
What frame rate are you getting at that resolution. (if your not sure, then i daresay there is a console command to show it, or grab yourself a copy of fraps).
The v-sync setting is an odd ball, some swear by it being on, some off. the truth is that there isnt alot of point rendering frames your not going to see, the problem occurs when the frame rate is tightly coupled to the speed of the central game loop, this is especially bad for physics, the more calcs per sec, the more stable it is. When programming a game, ideally you dont want the normal processing to wait for the graphics card, you want them to operate as concurrently as possible. Whilst the gfx card is rendering the cpu should be busy calculating the next frame(s), this doesnt always happen, and often the cpu waits for the gfx to finish, if the vsync is on, then the card will wait for the vertical retrace, this will mean the cpu will have to wait too.
Hope you get it running ok, should be pretty at high res with all that turned on! |
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