Forums | Hello Guest, Login or Register | > > L4Y Files: No longer here! < <
  Max Payne 2 : Lounge : Antialiasing [Forum Rules]  


Back to Forum Thread List

gagan   Posted 13th Jan 2006 7:41pm
L4Y Member
Post 18 / 65

i have 6600gt graphic card in my pc so at what config should i run this game becuz if i select 2x to 8xQ antialiasing, game not remains smooth.whether this game supports antialiasing?? though i have selected anisotropic upto 16x (it is not causing the prob as even at lower anistropic level problem presists).just tell me if this game supports antialiasing or not as it is some what old game.what should be ideal config of antialising/anistropic/vertical sync..........
Be The Best    
mad_ferrit   Posted 13th Jan 2006 8:16pm
L4Y Member
Post 1185 / 1510

Antialiasing does hammer your Video card in terms of performance... The best bet is trial and error... Use something like fraps to determine your in-game FPS and play with the settings until you are happy with the compromise between performance and quality
MY RF MAPS    
gagan   Posted 14th Jan 2006 12:28am
L4Y Member
Post 19 / 65

anybody!!! will help me
Be The Best    
Cptchaos   Posted 14th Jan 2006 3:34am
L4Y Member
Post 99 / 104

Quoting gagan
i have 6600gt graphic card in my pc so at what config should i run this game becuz if i select 2x to 8xQ antialiasing, game not remains smooth.whether this game supports antialiasing?? though i have selected anisotropic upto 16x (it is not causing the prob as even at lower anistropic level problem presists).just tell me if this game supports antialiasing or not as it is some what old game.what should be ideal config of antialising/anistropic/vertical sync..........


Yes it supports anti-aliasing, up to 4 x or as they call it 4 samples. Also anistropic filtering is an option but you're not allowed to set it at a certain strength. Also I cant tell you what to put because I dont know what your pc specs are. You're gonna need to tell me what processor you have, and how much ram you have. I'm running an AMD 3200 Venice and I have 1 gig of geil ram. I am able to run Max Payne 2 with everything on high with all options selected while using 1152x900 as my resolution(I could go higher).
   Modified Jan 14th, 03:35am by Cptchaos
gagan   Posted 14th Jan 2006 11:39am
L4Y Member
Post 20 / 65

Quoting Cptchaos
Yes it supports anti-aliasing, up to 4 x or as they call it 4 samples. Also anistropic filtering is an option but you're not allowed to set it at a certain strength. Also I cant tell you what to put because I dont know what your pc specs are. You're gonna need to tell me what processor you have, and how much ram you have. I'm running an AMD 3200 Venice and I have 1 gig of geil ram. I am able to run Max Payne 2 with everything on high with all options selected while using 1152x900 as my resolution(I could go higher).


my pc config is
AMD 3200
6600gt graphic card
512 mb of ram

though i was also able to play maxpayne2 with all details full at 1280*1024








will anybody help me???
Be The Best    Modified Jan 15th, 12:28am by gagan
cyrus5   Posted 15th Jan 2006 10:08am
[CP] Director
L4Y Member
Post 41 / 241

I'm pretty sure the 6600gt should be able to cope with that resolution with all the gizmo's on. If the AA settings all appear to be equally as slow then what might be killing the performance is texture thrashing. If all the textures dont fit into the gfx memory then it has to be swapped from system ram which takes time. There should be a noticeable difference between the lowest AA/AF modes and the higher ones. 2x supersampling on 1280x1024 requires a 2560x2048 buffer, 4x supersampling requires 5120x4192 or something similar. Multisampling requires the normal screen size, but renders multiple times.

What frame rate are you getting at that resolution. (if your not sure, then i daresay there is a console command to show it, or grab yourself a copy of fraps).

The v-sync setting is an odd ball, some swear by it being on, some off. the truth is that there isnt alot of point rendering frames your not going to see, the problem occurs when the frame rate is tightly coupled to the speed of the central game loop, this is especially bad for physics, the more calcs per sec, the more stable it is. When programming a game, ideally you dont want the normal processing to wait for the graphics card, you want them to operate as concurrently as possible. Whilst the gfx card is rendering the cpu should be busy calculating the next frame(s), this doesnt always happen, and often the cpu waits for the gfx to finish, if the vsync is on, then the card will wait for the vertical retrace, this will mean the cpu will have to wait too.

Hope you get it running ok, should be pretty at high res with all that turned on!
Only the dead have seen the end of war - Plato
I think it would be a good idea. - Mahatma Gandhi, when asked what he thought of Western civilisation.
cyrus5.co.uk!  
 



Copyright © 2000-2020 Levels-4-You
Your request was handled in 0.09 seconds.