i need alot of help with... glass. im trying to make reflections in my level by taking a screenshot of the opposite image of my of the glass then putting that texture on the window/glass. heres wat i got ( i used photodraw)
as u can see when i shoot the glass with my custom image it has glass coming out but the image dosent go away. and also i need to make it transpanent. can someone plz plz help me
I Have been a bad boy and gotton Tu'ed
LordSeafood
Posted 11th Jan 2006 1:59pm
L4Y Member Post 756 / 1792
I can help with the transparency, do you have Photoshop? if you do, do you use msn?, if so i will walk you through it, if not send me the files and i will make them transparent ... LordSeafood51@hotmail.com
but as for them shattering i dont know ... maybe if you give the the file name a of prefix gls_?
P.S. Still Alive.
pking
Posted 11th Jan 2006 2:01pm
L4Y Member Post 86 / 146
ill send to u if it ok cause im ad at using photoshop cause i dont have it when i lost it when i had to zero my comp.
ill just send u 2 pic and if i figure out how to work the glass properly could i send u the rest which would be a while before i do
Why not apply the 'reflection' image as a decal on the glass? You can alter the Alpha transparency of decals and it will also disapear once the window has been shattered
Why not apply the 'reflection' image as a decal on the glass? You can alter the Alpha transparency of decals and it will also disapear once the window has been shattered
thats a good idea but some times when ya use custom texutres as details it makes the entire solid go wierd colours if not put on right i might try ty
this is wat happens when i use decals.
transpercery is much better for this i think
and even if the decal did fit over the glass the size dosent fit =( fit. decals r really noly meant with the RED textures not custom
You must make sure you have a clear border of transparency around the image in Photoshop before you create your 32 bit texture...
The easiest way to do this is select all of your image, hit Ctrl+C to Copy it, then press Ctrl+N to bring up a new Image attributes window, but make the size of the new canvass (which will default to the size of your copied selection) a couple of pixels larger on both sides.
Example... if the copied selection is 145x198 pixels, I'd suggest for safety sake that you make your new transparent canvass at least 155 x 210 pixels.
This will give you added breathing space when you resize the image to either 128x128 or 256 x 256... remember you can make the decal fit the window perfectly by altering it's size in it's properties...
i dont have photoshop
but i can make the decals work in RED but when i test the elvel the size doesnt fit
LordSeafood is helping me with transperasy and i will try to get photoshop or a trial . and if u (LordSeafood) could teach me how to use tranpancery on textures that would e awesome but when you have done those 2 texutres i sent u ill post pics of how good they will look
I Have been a bad boy and gotton Tu'ed
mad_ferrit
Posted 12th Jan 2006 12:45am
L4Y Member Post 1175 / 1510
It's already starting to look prettygood.. keep up the good work
it looks 3d cool its good for what it is it should be 2d but are well good i will download that map when its finshed good luck
pking
Posted 12th Jan 2006 4:23am
L4Y Member Post 90 / 146
Quoting goober
I't does.
I see that LordSeafood added a "Glass" Effect in Photoshop to it I'll have to try that sometime too.
i used the glass effect on it it makes it looks so much better and its pretty much the noly thing photodraw is good for is the effects
I Have been a bad boy and gotton Tu'ed
LordSeafood
Posted 12th Jan 2006 4:46am
L4Y Member Post 759 / 1792
Yea i havent touched anything of it yet ... im just here as a resource if he does eventually need help, but from those last pics it seems to have transparency
Ill be glad to run you trhough transparency ... its quite simple one you know how, and i didnt recieve those textures, maybe you put the wrong e-mail?