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LordSeafood   Posted 4th Jan 2006 2:44am
L4Y Member
Post 714 / 1792

I would like my music to loop seamlessly ie. no gap between when it starts playing again

I have made it so that if the music is played and looped where it loops is not noticable but it doesnt work like this in RF.

The mehods ive used so far are :-
1. The tut on REDtech, This loops the music but i get a 1 sec gap between when the music stops and then starts again
2. Changing the prefix on the .wav to Amb_, this just works as a regular .wav (i used ambient sound for this approach)

If anyone has a way of looping seamlessly in RED i would greatly appreciate knowing how.
P.S. Still Alive.    
NoClanFrank    Posted 4th Jan 2006 4:34am
Post 1996 / 5840
Looping sounds that is MAC friendly in Red Faction:

When_Dead
link* it to
Cyclic_Timer
link* it to
Play_Sound

Then link* When_Dead to Trigger Door (check "Is Auto Trigger" or no check mark if you don't want it to loop)
I read somewhere that you don't really need to Auto trigger but have been too lazy to check to see if that is true and oh well I know it works this way.

This method seems to allow MAC user to play this level. If you need a picture then open up my map and check the events inside helicopter.

DM - NC-WasteLand

* You link a trigger and event together by using the objects unique id number, or by just selecting the first object, then the second object, and hitting the "K" hot-key.
I hope this helps, if it doesn't blame RED.
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Hapa Hanu   Posted 4th Jan 2006 5:39am
Mac Maniac
L4Y Member
Post 107 / 1544

Fascinating! Thank you for revealing the wisdom!
I have suffered in real life for the past couple years, now its your turn!    
LordSeafood   Posted 4th Jan 2006 6:31am
L4Y Member
Post 715 / 1792

It looped just how i wanted it ... but the sound seems to differ from different views ... its almost like im destined not to get the music just how i like it
P.S. Still Alive.    
NoClanFrank    Posted 4th Jan 2006 6:39am
Post 1997 / 5840
Quoting Hapa Hanu
Fascinating! Thank you for revealing the wisdom!

What wisdom? It fascinates me that you think of it as wisdom.
Sorry LordSeafood that it didn't work for you.
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Lace    Posted 4th Jan 2006 7:57am
Post 556 / 1216
Quoting NoClanFrank

I read somewhere that you don't really need to Auto trigger

The trigger isn't needed when you do it this way
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.    Modified Jan 4th, 07:59am by Lace
LordSeafood   Posted 4th Jan 2006 9:30am
L4Y Member
Post 716 / 1792

No its not needed ... all you need is When_Dead and the Play_Sound

[edit]Alright ive got it working now, im assuming (as i couldnt be bothered testing) that it was because i had the event in the level as i had to with the trigger. I got rid of the trigger and now have the 3 events outside the level and the sound remains consistent

Another thanks goes to NCF for pointing me in the right direction

*Note* without the cyclic timer strange things happen as i found out, so pretty much ignore the beginning[/edit]
P.S. Still Alive.    Modified Jan 5th, 01:30am by LordSeafood



NoClanFrank    Posted 5th Jan 2006 12:40am
Post 1999 / 5840
What edit, I didn't see the first edit. Or did I? I am sorry, I don't know what I am suppose to ignore.
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LordSeafood   Posted 5th Jan 2006 1:29am
L4Y Member
Post 719 / 1792

Quoting LordSeafood
No its not needed ... all you need is When_Dead and the Play_Sound


Ignore that ... i posted it in haste without finding the side effects
P.S. Still Alive.    
NoClanFrank    Posted 5th Jan 2006 2:03am
Post 2001 / 5840
Ignore what...
I don't see anything...
Oh I must be ignoring it.
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sypher   Posted 12th Jan 2006 11:27pm
Post 242 / 0
hey this might be in the wrong topic but are well i was reading though +the forum code yesterday and i cant remember what the link is again can any one help?
goober's textures!!!! JUST SAY I DIDNT KNOW!MY CLANS FORUMS!!!    
NoClanFrank    Posted 12th Jan 2006 11:36pm
Post 2027 / 5840
[b]sypher[/b What the heck are you asking for?
Can you make it clearer than what you posted?
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sypher   Posted 12th Jan 2006 11:42pm
Post 246 / 0
i asked 4 the forum code a forum code is what u tried to use there the [b] [i][s][u][url][thumb][thumb][url][b]
goober's textures!!!! JUST SAY I DIDNT KNOW!MY CLANS FORUMS!!!    Modified Jan 12th, 11:42pm by sypher
NoClanFrank    Posted 12th Jan 2006 11:48pm
Post 2028 / 5840
It's located here:

http://redfaction.levels4you.com/?do=showforumcode

Then again when you click reply you can see the link in yellow in the reply box.
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sypher   Posted 12th Jan 2006 11:49pm
Post 248 / 0
lol ty o yea i have never npoticed that before lol ty so it is forum code here
goober's textures!!!! JUST SAY I DIDNT KNOW!MY CLANS FORUMS!!!    Modified Jan 12th, 11:51pm by sypher



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