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rfmaster_re   Posted 1st Jan 2006 11:37pm
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Post 77 / 89

well i dont like that the weapons float, so is there a way to make them lay on the ground and they use gravity, like if i wanted to have them on a plate and have them dumped into my level, ( just an idea for others.

i just want them to stick to the ground and be affected by walls like if a wall hits a wepon it would push it. thanks in advance
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modmaker91   Posted 1st Jan 2006 11:47pm
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Post 95 / 407

Items TBL file, get rid of "rotate in multi" that stops them from spinning. Just have to have maps where they are put on the ground...
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RED-FROG   Posted 2nd Jan 2006 12:02am
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Yep, the only problem are the default levels. When weapons don't spin they will use the rotation coordinates of RED.

It looks much cooler when they don't spin and lay on the ground, or on tables or they hang on walls..(Iron Sun mod)
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mad_ferrit   Posted 2nd Jan 2006 1:20am
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I quite like the spinning pick-ups
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RED-FROG   Posted 2nd Jan 2006 1:31am
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Quoting mad_ferrit
I quite like the spinning pick-ups

I'd like them more when they jumped up and down like in other games.
Or they have some cool glowing rings bouncing around.

I've done this as a VFX file. Unfortunately they suck so much more performance Anyway...without the ability to create LODs every custom mesh will waste performance when detail is not needed 1kilometers away

Oh and I think it's impossible to apply gravity on them, that would be awesome but the (accesable) code doesn't allow it.
RedFaction shows that it could have been done when you look at the rocks, falling down when you do geomod.
A (very)mini-physics engine is there, but it's not used at all
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pking   Posted 2nd Jan 2006 2:06am
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Post 74 / 146

The Only good thing about having spining weapons is that u can easily see where they are froma distance
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goober   Posted 2nd Jan 2006 2:06am
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Post 1494 / 265

yea, i really do with that they put more of RF moddable, this is possible, but hardcoded
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rfmaster_re   Posted 2nd Jan 2006 4:02am
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Post 78 / 89

just like counterstrike: soucre, how the weapons are all like hittin the ground, and the skatepark level where you press the button and a little slidey thing pushes a gun out of a glass scuare, its really cool
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skvlad01   Posted 2nd Jan 2006 12:17pm
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Post 130 / 614

Quoting mad_ferrit
I quite like the spinning pick-ups

me too it reminds me of UT2004 my second favorite game next to RF ofcorse
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rfmaster_re   Posted 2nd Jan 2006 12:36pm
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Post 79 / 89

rf is a good game but it has like 8 players on server, it use to have like 16, people are not playing as much as before, on counterstrike or not sure bout ut, but pretty sure, icould find servers with 30, 40 people!!
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goober   Posted 2nd Jan 2006 1:04pm
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rf can have up to 32 people on a server...
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sypher   Posted 2nd Jan 2006 1:07pm
Post 168 / 0
ive allways wonder how to take the gravity out in a map[ so i still wonder
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goober   Posted 2nd Jan 2006 1:15pm
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Post 1499 / 265

Quoting sypher
ive allways wonder how to take the gravity out in a map[ so i still wonder

i think you neeed to do that thing with the keyframes linked to a set_gravity event, check REDTECH, not sure if they got a tutorial on gravity though
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Predalienator_   Posted 2nd Jan 2006 1:42pm
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Post 750 / 1532

No its delay->when_dead->set_gravity.
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rfmaster_re   Posted 2nd Jan 2006 8:05pm
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Post 80 / 89

goober, i mean people actually playing, not how many...
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goober   Posted 2nd Jan 2006 9:17pm
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Post 1512 / 265

oh, ok. in Call Of Duty United Offensive, you can have up to 100+ people, and yes, theres servers with thats many!
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