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Red Faction : [RED] Editing : weapons and gravity |
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rfmaster_re |
Posted 1st Jan 2006 11:37pm |
L4Y Member Post 77 / 89
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well i dont like that the weapons float, so is there a way to make them lay on the ground and they use gravity, like if i wanted to have them on a plate and have them dumped into my level, ( just an idea for others.
i just want them to stick to the ground and be affected by walls like if a wall hits a wepon it would push it. thanks in advance |
" NOBODY LIKES YOU CABOOSE"........ " I Like Me " |
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modmaker91 |
Posted 1st Jan 2006 11:47pm |
L4Y Member Post 95 / 407
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Items TBL file, get rid of "rotate in multi" that stops them from spinning. Just have to have maps where they are put on the ground... |
Let those who don't understand me, fear me. Let those who understand me, fear themselves. |
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RED-FROG |
Posted 2nd Jan 2006 12:02am |  |
L4Y Resident Post 793 / 5258
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Yep, the only problem are the default levels. When weapons don't spin they will use the rotation coordinates of RED.
It looks much cooler when they don't spin and lay on the ground, or on tables or they hang on walls..(Iron Sun mod) |
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
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mad_ferrit |
Posted 2nd Jan 2006 1:20am |
L4Y Member Post 1133 / 1510
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I quite like the spinning pick-ups |
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RED-FROG |
Posted 2nd Jan 2006 1:31am |  |
L4Y Resident Post 796 / 5258
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Quoting mad_ferrit | I quite like the spinning pick-ups |
I'd like them more when they jumped up and down like in other games.
Or they have some cool glowing rings bouncing around.
I've done this as a VFX file. Unfortunately they suck so much more performance Anyway...without the ability to create LODs every custom mesh will waste performance when detail is not needed 1kilometers away
Oh and I think it's impossible to apply gravity on them, that would be awesome but the (accesable) code doesn't allow it.
RedFaction shows that it could have been done when you look at the rocks, falling down when you do geomod.
A (very)mini-physics engine is there, but it's not used at all |
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
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pking |
Posted 2nd Jan 2006 2:06am |
L4Y Member Post 74 / 146
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The Only good thing about having spining weapons is that u can easily see where they are froma distance |
I Have been a bad boy and gotton Tu'ed |
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goober |
Posted 2nd Jan 2006 2:06am |  |
L4Y Member Post 1494 / 265
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yea, i really do with that they put more of RF moddable, this is possible, but hardcoded |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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rfmaster_re |
Posted 2nd Jan 2006 4:02am |
L4Y Member Post 78 / 89
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just like counterstrike: soucre, how the weapons are all like hittin the ground, and the skatepark level where you press the button and a little slidey thing pushes a gun out of a glass scuare, its really cool |
" NOBODY LIKES YOU CABOOSE"........ " I Like Me " |
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skvlad01 |
Posted 2nd Jan 2006 12:17pm |
L4Y Member Post 130 / 614
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Quoting mad_ferrit | I quite like the spinning pick-ups |
me too it reminds me of UT2004 my second favorite game next to RF ofcorse |
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rfmaster_re |
Posted 2nd Jan 2006 12:36pm |
L4Y Member Post 79 / 89
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rf is a good game but it has like 8 players on server, it use to have like 16, people are not playing as much as before, on counterstrike or not sure bout ut, but pretty sure, icould find servers with 30, 40 people!! |
" NOBODY LIKES YOU CABOOSE"........ " I Like Me " |
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goober |
Posted 2nd Jan 2006 1:04pm |  |
L4Y Member Post 1497 / 265
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rf can have up to 32 people on a server... |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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sypher |
Posted 2nd Jan 2006 1:07pm |
Post 168 / 0
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ive allways wonder how to take the gravity out in a map[ so i still wonder |
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goober |
Posted 2nd Jan 2006 1:15pm |  |
L4Y Member Post 1499 / 265
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Quoting sypher | ive allways wonder how to take the gravity out in a map[ so i still wonder |
i think you neeed to do that thing with the keyframes linked to a set_gravity event, check REDTECH, not sure if they got a tutorial on gravity though |
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Predalienator_ |
Posted 2nd Jan 2006 1:42pm |
L4Y Member Post 750 / 1532
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No its delay->when_dead->set_gravity. |
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rfmaster_re |
Posted 2nd Jan 2006 8:05pm |
L4Y Member Post 80 / 89
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goober, i mean people actually playing, not how many... |
" NOBODY LIKES YOU CABOOSE"........ " I Like Me " |
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goober |
Posted 2nd Jan 2006 9:17pm |  |
L4Y Member Post 1512 / 265
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oh, ok. in Call Of Duty United Offensive, you can have up to 100+ people, and yes, theres servers with thats many! |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
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