Is it possible to use the ragdolls from americas army in UT2004? I was thinking this because I love the AA ones and if I can remember correctly it uses the same engine as UT.
If your talking about the player models, they would have to be exported from AA and then into UT2k4. Same with the textures. If your talking about the physics no. They may be both using Unreal Engine 2, but AA's engine is a different version of it.
RED-FROG
Posted 1st Jan 2006 10:44pm
L4Y Resident Post 789 / 5258
It's funny to read threads like this. Somebody is asking for something, but often it's not sure if he wasn't talking about something else. I've seen threads like this in the UT section many times
Now, was he actually talking about ragdolls or models? Or perhaps skins? Who knows
Well, you can do changes on the ragdoll models if you want, but I don't think you can import them.
A "ragdoll model" only keeps the information for the physics engine. If this physics engine was changed in AA, you'd have to import that to UT2004.
You can change the mass, friction and anything else for the ragdolls, perhaps you can make them look more realistic that way. You can edit them in the KAT software, you can find it on Disk1. But I doubt this is going to be easy.
Perhaps there is a class for this, it'd be interesting if I was able to push dead players around...
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Good_Ol_Scotty
Posted 2nd Jan 2006 10:59am
L4Y Member Post 12 / 31
When I ask "Is it possible to use the ragdolls from americas army in UT2004?" its pretty obvious I mean "Is it possible to use the RAGDOLLS from americas army in UT2004?
Well then, no. Ragdolls are part of that engine and cannot be transferred between two different engines directly. I dont think they are at all able to be transferred between the two.