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goober   Posted 25th Dec 2005 11:33am
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where do i find UnrealED, does it come with UT04? if so where is it? i installed the 3 mod CDs, and the 7 UT04 install CDs, and i cant find it
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Predalienator_   Posted 25th Dec 2005 1:00pm
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Here it is Goober.Man i wish i had UT2k4.Oh the download includes a completely new,rewritten UED.http://www.softwarepatch.com/games/tournament.html
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goober   Posted 25th Dec 2005 1:18pm
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ummm, i do have UT04.... and i found the editor with the help of ghostkid, thanks guys.

its alot like 3ds max, when i get something that i think is worthwhile, then ill upload it for you all to see!
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OutlawSkot33    Posted 26th Dec 2005 5:23am
Post 858 / 1292
Three places:

1.) \UT2004\System folder
2.) Should have put a desktop icon for it
3.) XP: Start->All Program->Unreal Tournament 2004->Unreal Editor
   
goober   Posted 26th Dec 2005 11:18am
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it was a special Editors Choice Edition, and it was found under start>programs>Unreal Tournament 2004>Unreal Editor. thanks guys. anyone willing to give any tutorials on unrealED?
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mad_ferrit   Posted 26th Dec 2005 12:36pm
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It's a nice editor... very easy to pick up
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OutlawSkot33    Posted 26th Dec 2005 2:40pm
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goober   Posted 26th Dec 2005 8:02pm
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im doing an in-depth tutorial of UnrealED, and i should be able to get something done and released by at the most a week. it has alot of oprotunities, thats the worst thing about RED, the limitations REDs a much easier editor though.
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Assaultman67    Posted 27th Dec 2005 12:02am
Post 616 / 4376
Quoting mad_ferrit
It's a nice editor... very easy to pick up

not for me ... i get the motivation to learn it, try it out, get discouraged and drop it like a hot potatoe for a few weeks.

different from red ...
   
RED-FROG   Posted 1st Jan 2006 11:32pm
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UnrealEd can be a huge CENSORED sometimes, but as goober mentioned it, there aren't so many limitations. You can create alot more than unreal been using before.
I mean for RedFaction you can only create stuff that was done somewhere else in the game. Plus you can't modify anything without forcing the players to run a mod.

I love to create maps that modify the game just for one match.
In the InstallationXY15 map I've changed the UDamage model to the one that RedFaction originally uses. In RFkitchen I've done changes on the Raptor fighter, I've extended its properties and made a new vehicle of it, that is only used in this level, and the user has to do nothing but loading the map to play with it.
Stuff like this is impossible to do in RedFaction.

Now in my newest map -BlastedCanyon another remake, (I thought I was making it for private use only, but it became such a cool level so I'm going to release it.) I'm using fake geomod on some regions. You can destroy parts of walls almost like in RedFaction.
I'm just loving these possibilities

Why did I say the editor can sometimes be a CENSORED you ask?
Because the engine is weak when it comes to brushes. You can do almost nothing with them. Most of the time I was spending on fixing the leaks of the brushes, they keep coming back here and there. This is very frustrating. I think the engine of unreal was done to use complex Static meshes and simple shapes of brushes that substracting the space for them. Faces of brushes doesn't even use smoothing groups.
If you move a brush's vertex away just one milimeter you'll get leaks all over the place. Trust me, RedFaction is totally different if it comes to brushes.





I keep the look of the level the same as the original one again. Doesn't mean this was no work I love to play the classics again Bots forever!

btw. goober, I'm looking forward to see some work of you
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Jan 2nd, 12:57am by RED-FROG
Assaultman67    Posted 5th Jan 2006 2:33am
Post 628 / 4376
wow that looks pretty good ...

and i definitely know what you mean about the brushes, they are hard to work with ...

i spent a lot of time already just learning the basics of muniplating the brushes.
   
OutlawSkot33    Posted 6th Jan 2006 11:26am
Post 873 / 1292
Frog and assaultman, if you go back to the days of Unreal, Unreal Return to Na Pali and UT99, everythign was done with Brushes, and you could do alot of nice things with brushes. UED3 and the Engine 2 actually improve with BSP. BSP is even more nicer now than it ever was. Yeah the current engine was designed with static meshes in mind, but BSP will always be supreme to static meshes. You two arnt used to Brushes, Ive designing maps since Unreal 1's UED, so im used to it and can do things with it.
   



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