If you are using a texture (or custom texture) that does not have 100%alpha on the edges (transparency) of the bitmap it will not show up correctly and it will stretch along the walls like that.
the only solution is to open the texture in photoshop or paint shop pro and add transparency along the edges of the bitmap, 1 pixel is enough. save and pick your custom texture.
I'm pretty sure that what D2K said in his post, is the way to fix this. maybe your doing something wrong. you just need to be sure your decal texture has a 1 pixel 100% transparent border.
D2k
Posted 22nd Dec 2005 7:18pm
L4Y Member Post 535 / 1923
try saving the tga as a 24 bit or 32 bit tga uncompressed... NEVER save it as a compressed tga. its a bad practice.