RED-FROG |
Posted 20th Dec 2005 11:01pm |  |
L4Y Resident Post 771 / 5258
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That knife looks awesome, very good work there.
It is possible to make modifications on the model while the RFbone modifier been added to the Editable...
You could, for example, add a UVUnrwap modifier in-between RFbone and Editable.. and use it for some tweaking without having to re-skin everything again.
You can also attach a fixed model to the mesh without having to remove the rfbone modifier. Sometimes this causes errors. It depends on how you make it and you've got to make it the right way. Its all about experience. lol
The most important thing is to keep the bounding box the same size (I've (tryed) to explain it on the Simpsons mod thread how to get around this problem)
Btw. How is the reload animation going to look like?
You know that all animations length must be the same or at least the closest you can do to the default weapon. (use the sounds for this)
The Weapon example of the Baton is not exactly the same as in game. (hmmm..or was it the HMGs animation that played longer, I forgot it ) (most examples aren't the same The railgun for example doesn't work at all if you'd export it)
The reload animation plays longer in this example than the final one in RedFaction. I can't tell you the frames count at the moment..try to find it out with the "FP_riot_reload.wav" sound or something like that. It's important to have the same lenghts as the default weaps. |