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Vidi44   Posted 20th Dec 2005 1:48am
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Quoting Predalienator_
Bump mapping.And its freeThe dude who made the engine must be a generous man.


Nope, that's just the way the good programmers are

Seriously, the GNU and other free license/code/binary world is bigger than you'd think. In fact, there's a dedicated group of GNU enthusiasts who are actually recreating commercial programs, then releasing them for free. Of course, to avoid copyright problems, they change things, but so long as it works the same, who really cares? Among those people are folks who actually spend their days doing this (not as a hobby, as a job. They get paid via donations given to the GNU).

Using their skills and stuff, they've virtually created a world of software where you won't have to pay for anything (so long as you feel up to compromising or working with beta programs). Of course, this isn't 100% true (although they want you to believe it), but the basic fact remains: if you're willing to compromise and spend a lot of time searching and downloading stuff, you shouldn't have to pay for most of the programs that you use (of course, you'll need a big hard drive, as there's a lot of free programs that don't work as advertised). Obviously, if you need something fast and have money burning in your pocket, running out to the local comp store is probably a better option. However, if you have a good time (hours, days, etc) to search, then a hard drive big enough to hold all the not-up-to-standard programs, you'll quickly find that there's more than enough generous people in the world to allow you to live like a digital king on a pauper's salary.

To all who have money, donate it. Elsewise, his pension or welfare (whatever program he's on that allows him to be virtually unemployed and still live his life) will fail to sustain him (even someone who lives very meekly still needs money), and this great engine (and all other stuff associated with it) will stop being developed, and it will die. This guy is definately on my list of "people to donate to once I actually get money to donate".
"Don't go there. It's ugly, and it never stops being ugly."
"Naps are good" - Visual C++.NET for Dummies, page 1  
 
Predalienator_   Posted 24th Dec 2005 12:47pm
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What have you guys made with the engine?
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Vidi44   Posted 25th Dec 2005 2:53am
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So far, nothing. Still learning some C++ so I can think of how to do what I plan to do. Here's some C++ links to help some folks out:

cprogramming.com

cplusplus.com

Bloodshed Dev-C++ IDE Highly reviewed in my blog [/url]

Host of the QT compiler. I think you have to pay for it (not sure)

Borland's C++ compiler (registration free, and e-mails not checked)

Information about installing Borland's C++ compiler

[url=htdp.org] How To Design Programs An Online eBook

Has a nice set of links for C/C++ programming

http://www.extremeprogramming.org/rules.html

Mono, an open-source alternative to .NET

I have more, but I figured I'd stop here. These are most of my favorite sites to use, although I do have quite a bit more (). To do your own search, go to google and type "C++ help", you'll get millions of pages, mostly good pages.

For those interested, I have a pretty spiffy set of programming (in general) articles saved on my computer. I don't remember the link, but I'd be more than willing to e-mail some of them to you. PM me and leave your e-mail address in the message, along with some text about wanting some programming articles from my HD. Not all are for C++ specifically, but the information can be adapted to fit C++.

Hopefully, this will speed up anyone's desire to learn C++ and start working with the Irrlicht engine. Be sure to release all your spiffy stuff, and remember to always have fun with it (programming is an art, not a science). Don't worry if it takes you a while, C++ is an extremely complicated language, but it is the most powerful (to date) and will serve you well for the rest of your life.

As always, if you'd like more information, PM me. I have a 95%* response rate . Just throw in the appropriate text in the message.

*95% response rate estimated because I responded to all my PMs except those from L4Y (such as those for PC and for when a thread was updated) and some extremely stupid ones (only 1 or 2 of those).
"Don't go there. It's ugly, and it never stops being ugly."
"Naps are good" - Visual C++.NET for Dummies, page 1  
 Modified Dec 25th, 02:55am by Vidi44
Predalienator_   Posted 25th Dec 2005 4:21am
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I wonder what has sobe made?
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Assaultman67    Posted 25th Dec 2005 4:32am
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wow, that looks incredibly hard ... ... anyone that can make a game using this engine is a genius in my book ... i wouldn't even know where to start .
   
Predalienator_   Posted 25th Dec 2005 1:36pm
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Yeah espicially the one who made the MMORPG or hwtaver MMO
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Vidi44   Posted 25th Dec 2005 5:06pm
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Quoting Assaultman67
wow, that looks incredibly hard ... ... anyone that can make a game using this engine is a genius in my book ... i wouldn't even know where to start .


Which is the reason that programming is a profession, as well as an art.

Merry Christmas, the links were my gift to you all.
"Don't go there. It's ugly, and it never stops being ugly."
"Naps are good" - Visual C++.NET for Dummies, page 1  
 
Predalienator_   Posted 5th Jan 2006 12:28am
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Another engine for you guys

http://www.apgsoftware.co.uk/retrib/index.php?view=engine_screenshots
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sobe    Posted 5th Jan 2006 2:21am
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Pred, I am sorry, but I have made nothing using that engine. At this time I am not a pro at C++ and have much to learn. Also, the Retribution engine seems to be easier, and maybe better!

I am going to try to use both and see what happens.

I take that back, I just used and made a korny level using Retribution Engine, it plainly sux! lol I deleted the engine AND my level, I hate it

I will stick to the engine that this thread is about.
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006    Modified Jan 5th, 02:41am by sobe
Predalienator_   Posted 6th Jan 2006 12:36am
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So conclusion is Retribution is for people who are board and have nothing to do while Irrlicht is for people who want cool games
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sobe    Posted 6th Jan 2006 3:54am
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The demos it showed I didn't like very much at all either <_<

I'll let you know whenever I get a small demo level going from the Irrlicht engine.
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006    Modified Jan 6th, 03:56am by sobe
Predalienator_   Posted 6th Jan 2006 6:29am
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What type of game are you making?
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sobe    Posted 6th Jan 2006 10:14pm
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...... FPS! lol
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006    
Vidi44   Posted 7th Jan 2006 2:01am
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Retribution looks a lot like something Volition used to make RF. However, graphics like that are relatively simple with a game engine (well, simple in that if you have a Master's in CS, you could do it. For noobs like me and 99% of other folks out there, it's pretty hard Censored ). I'll check it out only because I'm bored. I wonder, is there some way we could port the Irrlicht tutorials into Retribution? As it is C++ code, it shouldn't be difficult, only tweak some stuff (which would be the hard part, finding out what to tweak).

Also, isn't it a bit premature Pred to expect us to have a game together? I'm not meaning anything wrong here, just that we're all just learning C++ and the tutorials are pretty complicated to us. Hopefully we'll get to building some original stuff, until then wouldn't a better question be, "How originally did you mod the examples?".

Also, I'll be making an FPS with Irrlict (of course), when I get to finally learning how to work it properly (I'll admit, mostly it is guess and check for me at this point; I'm not too great at picking up C++ as quickly as I'd hoped).
"Don't go there. It's ugly, and it never stops being ugly."
"Naps are good" - Visual C++.NET for Dummies, page 1  
 
Predalienator_   Posted 7th Jan 2006 8:05am
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Quoting Vidi44


Also, isn't it a bit premature Pred to expect us to have a game together? I'm not meaning anything wrong here, just that we're all just learning C++ and the tutorials are pretty complicated to us. Hopefully we'll get to building some original stuff, until then wouldn't a better question be, "How originally did you mod the examples?".


Nah i wasnt expecting just asking Retribution,s editor looks like RED .
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