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Red Faction : [RED] Editing : Red Crash Help |
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Posted 11th Dec 2005 8:07am |
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L4Y Member Post 9 / 33
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Hi im working on a ww2 map, and ive come to a point that when i move the camera in red editor (try to look around) it crashes... Heres my build thing:
Adding brush: 414/414
Cleaning final geometry...
Building rooms...
Fixing up texture uvs for ps2...
Had to add 88 faces to fix ps2 tiling.
Fixing any t-joints...
Fixed 291 t-joints.
Checking for holes...
Found 0 holes
Brushes: 414
Portals: 0
Rooms: 55
Faces: 6279/10500
Face Vertices: 29911/50400
Vertices: 8651/13650
Rays recast: 9/18987
Timings:
Booleans: 2.200 s
Removing Bogus Solids: 0.216 s
Room creation: 0.457 s
Other: 2.536 s
Total time: 5.409 s |
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goober |
Posted 11th Dec 2005 8:24am |  |
L4Y Member Post 1189 / 265
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WOW! 88 Ps2s!!! and 291 t-joints, should start wityh taking them out, and adding in some portals. |
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Assaultman67  |
Posted 11th Dec 2005 8:38am |  |
Post 560 / 4376
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yeah buddy ... that freakin ginormous (mix of giant and enormous) |
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Posted 11th Dec 2005 8:38am |
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L4Y Member Post 10 / 33
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how do u get rid of them? And how can i add portals if i cant move camera ^^ |
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sobe  |
Posted 11th Dec 2005 9:11am |
Post 962 / 3194
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And that's why every few small brushes you make that are near each other, you need to make a few backups.
For ctf-cs_assault I have made 10 backups currently because of issues with RED. And I can't really add portals to a wide open area.... I have portals for entering the warehouse.. That's about it |
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006 |
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Posted 11th Dec 2005 9:17am |
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L4Y Member Post 11 / 33
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hmmm T joints are brushes next to each other? Damn i dont know how to fix this:S |
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Ranswer3 |
Posted 11th Dec 2005 10:15am |
L4Y Member Post 171 / 249
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I can fix it for you.
Send your map to Answerai3@msn.com
Using http://www.yousendit.com/
Or you can just add Answerai3@msn.com to your MSN and you can send it to me threw there. |
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KillaFreak-zd- |
Posted 11th Dec 2005 10:29am |
L4Y Member Post 71 / 95
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Always make backups that are a few steps behind you... I learned that the hard way. |
OPEN SOURCE = GOOD
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goober |
Posted 11th Dec 2005 6:56pm |  |
L4Y Member Post 1191 / 265
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Quoting KillaFreak-zd- | Always make backups that are a few steps behind you... I learned that the hard way. |
me too, i lost a whole map that was |
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skvlad01 |
Posted 12th Dec 2005 2:27am |
L4Y Member Post 109 / 614
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thats not that bad, mine was 30 times worse. but mine kept on crashing to an unrelated cpu/mobo problem. 
edit: my tower of snipers map has somthing like 1068 ps2 tilling and it still worked and finished that map |
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Modified Dec 12th, 02:31am by skvlad01 |
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goober |
Posted 12th Dec 2005 2:33am |  |
L4Y Member Post 1196 / 265
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Quoting skvlad01 | thats not that bad, mine was 30 times worse. but mine kept on crashing to an unrelated cpu/mobo problem. 
edit: my tower of snipers map has somthing like 1068 ps2 tilling and it still worked and finished that map |
it didnt have any geo. |
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mad_ferrit |
Posted 12th Dec 2005 3:18am |
L4Y Member Post 1068 / 1510
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Do not move in your free look.
Goto View >>> Render Nothing
Then add some portals, go to Red Tech on how to use portals.
Once the map is split up there shouldn't be too many problems. |
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goober |
Posted 12th Dec 2005 3:25am |  |
L4Y Member Post 1198 / 265
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Quoting sobe | And I can't really add portals to a wide open area.... |
just add one, or two HUGE ones going through the full map.
Quoting mad_ferrit | Do not move in your free look. |
that was the first thing i learned when learning to map. now i get EXTREMLY anoyed when i play a map and no brushes are "Snaped To Grid". it is probably about the most valuable mapping technique too. i always move my brushes and objects in top or front or left. the only time i even use Free Look is when i need to get a perspective of what the map looks like. |
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Modified Dec 12th, 03:25am by goober |
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sobe  |
Posted 12th Dec 2005 3:58am |
Post 968 / 3194
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I tried that you goober! It still had the same result, therefor I am resulting to use portals in smaller areas where lots of brushes are located! This should help those single areas that are crashing the map in RED and RF. |
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006 |
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Spikey2005 |
Posted 12th Dec 2005 4:09am |  |
L4Y Member Post 173 / 2126
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Sometimes when RED crashes on me with a Huge map ive made, When I come back to load it up, all the brushes disappear and im left with only the Objects.. That sucks bad too. |
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goober |
Posted 12th Dec 2005 4:11am |  |
L4Y Member Post 1203 / 265
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Quoting Spikey2005 | Sometimes when RED crashes on me with a Huge map ive made, When I come back to load it up, all the brushes disappear and im left with only the Objects.. That sucks bad too. |
yea me too, in that case i just use the dm/ctf-<your map name>~.rfl or the one in the .vpp file. |
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