While we're on the topic of CM mods, I suppose I'll finish my CM mod (called "CM-GeoStandard", although might change name). Its going pretty spiffy, considering its nothing more than throwing a few airbrushes to simulate the same geomods people sometimes make while playing CM.
This would be especially wanted in places like V3, who have Geo practically disabled. With GeoStandard, people will get a similar feel of a geoed CM, but without V3 changing its server settings. Note that I simply put some cubical air brushes in, and probably won't make it more realistic (such as using Pred's spiffy reallistic terrain trick) unless some time is given.
Further note that I didn't design it so you can walk right into the base. Each base has a spiffy series of positions I invented to enhance defense (under a 16/16 server, would have enough positions so that a properly equipped set of 4 people could defend the base completely with little risk of real discovery (I especially like my modification to the doors. More than enough room to hide and have fun in )). However, each base is open almost directly into the other one, meaning faster captures and more frags (as its a straight line, there's nowhere to hide, making it the perfect micro duel area).
Well, enough statements about my semi-failed CM (who would want it? I played it for 10 minutes and was bored with how fast the game went. Unless you could guarantee a massive server, most games would be over in 5 minutes. Even with a large server, the game would still move fast). These new CM maps will be fun (I saw someone hosting Pirates Rails last night. Being the noob I am, I thought I had it (have most of the good rail maps)).
For E>: They are 500k and 800k each. Just come back when you have half an hour to spare. I'm sure they're worth it (downloading both now. I'll definately be playing them tonight (or tomorrow, if the person that had it up last night took it down)).
"Don't go there. It's ugly, and it never stops being ugly."
"Naps are good" - Visual C++.NET for Dummies, page 1