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E>   Posted 4th Dec 2005 5:04pm
L4Y Member
Post 7 / 33

http://s5.ultrashare.net/hosting/fs/f19b0ca8126be46c/ Here people
   
goober   Posted 4th Dec 2005 5:19pm
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Post 1097 / 265

i dont get it.... why did CM need to be remade...AGAIN!!!

although i have to say this is a good version, why exactally is it not on L4Y?
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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E>   Posted 4th Dec 2005 11:10pm
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Post 8 / 33

thanx... Umm i dont exactly got ftp at the moment and got 56k so its too much hassle since my internet runs at 19.2kb/s
   
goober   Posted 5th Dec 2005 12:20am
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Post 1106 / 265

Quoting E><tin<t
thanx... Umm i dont exactly got ftp at the moment and got 56k so its too much hassle since my internet runs at 19.2kb/s

okay well, if i upload it for you..can you fill out the page? but dont fill it out untill i say that it has been sucessfully uploaded
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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E>   Posted 16th Dec 2005 4:23pm
L4Y Member
Post 23 / 33

PIRATES CHECKMATE Download Link: http://s10.ultrashare.net/hosting/fs/3184b4d2f53cfea4/
   
sypher   Posted 16th Dec 2005 5:28pm
Post 31 / 0
lol
goober's textures!!!! JUST SAY I DIDNT KNOW!MY CLANS FORUMS!!!    
E>   Posted 16th Dec 2005 7:13pm
L4Y Member
Post 24 / 33

Whys that funny?
   



Vidi44   Posted 17th Dec 2005 2:07am
L4Y Member
Post 480 / 668

While we're on the topic of CM mods, I suppose I'll finish my CM mod (called "CM-GeoStandard", although might change name). Its going pretty spiffy, considering its nothing more than throwing a few airbrushes to simulate the same geomods people sometimes make while playing CM.

This would be especially wanted in places like V3, who have Geo practically disabled. With GeoStandard, people will get a similar feel of a geoed CM, but without V3 changing its server settings. Note that I simply put some cubical air brushes in, and probably won't make it more realistic (such as using Pred's spiffy reallistic terrain trick) unless some time is given.

Further note that I didn't design it so you can walk right into the base. Each base has a spiffy series of positions I invented to enhance defense (under a 16/16 server, would have enough positions so that a properly equipped set of 4 people could defend the base completely with little risk of real discovery (I especially like my modification to the doors. More than enough room to hide and have fun in )). However, each base is open almost directly into the other one, meaning faster captures and more frags (as its a straight line, there's nowhere to hide, making it the perfect micro duel area).

Well, enough statements about my semi-failed CM (who would want it? I played it for 10 minutes and was bored with how fast the game went. Unless you could guarantee a massive server, most games would be over in 5 minutes. Even with a large server, the game would still move fast). These new CM maps will be fun (I saw someone hosting Pirates Rails last night. Being the noob I am, I thought I had it (have most of the good rail maps)).

For E>: They are 500k and 800k each. Just come back when you have half an hour to spare. I'm sure they're worth it (downloading both now. I'll definately be playing them tonight (or tomorrow, if the person that had it up last night took it down)).
"Don't go there. It's ugly, and it never stops being ugly."
"Naps are good" - Visual C++.NET for Dummies, page 1  
 



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