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OutlawSkot33    Posted 5th Dec 2005 5:24am
Post 814 / 1292
Quoting REDFROG
Frank: Watch the videos! Watch the videos!

Mapping in UnrealEd3 isn't that hard. It is different to RED, I'd say.
Modern game levels aren't built of brushes in that way anymore.
Of course, you will still need them to substract and add space like you do in RED. But then, most structures are made of Static meshes. They are way easier to handle, and it is almost impossible to texture anything with unrealed. Mostly brushes have textures that can be tiled, so theres no need to do exact unwrapping (it is possible, but takes more time than doing it in RED, or even 3dsmax)
I just mentioned the biggest problem...3dsmax. If you don't have it, you must stick to the default static meshes, it is not that bad, but its hard to find the right meshes, and you can't easily create unique stuff.
I've been working on a Onslaught map (RFKitchen) for about a year. (actually..I did more breaks than work )
The last week I have tweaked a lot of things, learned a lot and optimized it because I'm focussing to release it soon. It is one of my favorite ONS maps...I'm not trying to advertise it by saying this
I don't have many custom maps, but that one makes the fighting much more friendly, and its different to fight in a large room. I'm fed up with all these terrain levels no matter how they look...basically it is always the same gameplay in them. (I haven't downloaded many ONS maps! There might be good ones! But I never seen anything playble for all time.)

It is so cool to create many custom meshes, put them in the map without taking care of the framerate. (of course I do, but I'm used to create maps with less detail)
Plus there are many possibilties in UT2004 like creating a new weapon just for one level, and it will not mess up other levels or the game. Files like this will only get loaded when the map runs..

RedFactions vpp management is a pain...


Not true really when it comes to meshes and brushes. My maps hardly use static meshes. they are usually 85% BSP. I prefere BSP over static meshes. Especially since in UED, BSP, you can do anything with BSP and dont require any third party program. Static Meshes, you must have a third party program such as Max, Maya and Lightwave in order to make them
   
Predalienator_   Posted 5th Dec 2005 6:23am
L4Y Member
Post 527 / 1532

Quoting REDFROG
Frank: Watch the videos! Watch the videos!




What kind of videos?

Tutorials or............
Cheat,s,hacks,tips and trainers for all games
My Flickr
How to crack Borderlands  
 
AmonUilos   Posted 7th Dec 2005 10:55pm
L4Y Member
Post 94 / 505

Quoting Predalienator_
Quoting REDFROG
Frank: Watch the videos! Watch the videos!




What kind of videos?

Tutorials or............


Pred.........
I can't even think of a way to respond to that remark....
Wait, I've got it!
Here it is:
http://www.explosm.net/comics/1559/    
RED-FROG   Posted 9th Dec 2005 4:34am
L4Y Resident
Post 747 / 5258

OutlawSkot: Yes, I didn't want to say that it's totally impossible to create levels from BSP, but I find it harder than doing it in RED because scaling brushes to proper sizes takes much longer than just using the stretch dialogue in RED. Also vertex selections take much longer, and you have to move them very carefully. Sometimes when I moved a few vertecies around, UnrealEd created leaks (or holes) in the map, but the vertecies didn't even touch anything. So I had the feeling UnrealED isnt very "BSP friendly".
It is unbelieveable what happens when you hit the "hide static meshes" button in the map. The whole look is done of static meshes.

I also think that static meshes being rendered much faster in UT, and BSP have a limit as in RF?
I don't want to act like the know everythin better guy...I know you know the game A LOT better than I do. Using static meshes is like building with LEGO, even a child can do it (but not creating them..)

So you've made that Halo level out of BSPs? That sounds like it was difficult to do.

By the way... I have made a new vehicle for the map "RFKitchen" - a Thunderbird. (new model and settings(a bit from the Raptor) modified)
I'm not sure if it'll work online..I'll have to test it on the LAN.
It fires "little" faster, it flights slower and has more amor. I thought it'd make the fighting more interesting, adds some king of the power node gameplay.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Dec 9th, 04:40am by RED-FROG
OutlawSkot33    Posted 9th Dec 2005 5:16am
Post 822 / 1292
YOu might find UED BSP harder because it is the newest one and you probably havnt used the previous ones. Your getting that problem with the vertices because the plane is getting warped. When you move vertices, you have to make sure that they stay in line and keep that face flat. If that face becomes deformed, you will have problems. EX: Cube brush has 6 square faces which have 4 sides to each face. Well if the face becomes distorted because of vertices not aligned properly, you will get holes because of it.

Static Meshes do render quicker and easier, but imo, BSP is always better than static meshes, but thats me, Ive been working since the days of Unreal 1 and UT1 when it was all BSP.

No, there is no limit to the amount of BSP you can put into a Unreal map, UT map, UT2k3/4 map.

That Halo map is 90% BSP. Though not hand done BSP. I extracted the Map static mesh (the BSP in Halo and Halo2 is really static meshes) from HaloPC, imported it into 3DS Max, sized it and fixed the normals, exported them in .ase, imported them into UED, placed them correctly, converted them all to nonsolid brushes (rendring and framerate reasons), created collision meshes (to prevent players and other object from going through the walls), textured everything by hand.
   
Duke    Posted 10th Dec 2005 6:24am
Post 321 / 1353
Mapping?

This may come in handy

Getting back on topic, BigJim has done another re-skin.

Quite possibly the best one of his yet!

Behold, the new MANTAS!!!

Those who follow the path of others lack the imagination or courage to create their own.
In my spare time I like to write game reviews for Game Revolution.  
 



RED-FROG   Posted 10th Dec 2005 6:46am
L4Y Resident
Post 751 / 5258

WICKEDA!! Where can I download those skins?!
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
NoClanFrank    Posted 10th Dec 2005 8:38am
Post 1835 / 5840
Quoting REDFROG
WICKEDA!! Where can I download those skins?!

Ditto! That is the shiznack. I wouldn't mind the honor of using it.
>Click Here< If You Don't Have a Social Life :/    
Duke    Posted 10th Dec 2005 11:36am
Post 322 / 1353
A small showroom map

This is the only map so far with the new Mantas.
He is planning to incorporate them into his VCTF-Defcon map.

More Screenshots!



Those who follow the path of others lack the imagination or courage to create their own.
In my spare time I like to write game reviews for Game Revolution.  
 
BigJim   Posted 10th Dec 2005 6:23pm
Welcome!
Post 3 / 4

Cheers again Duke

Wow, I've never had a Shiznack before, I hope I can keep it inthe house (you know, a Shiznack is for life, not just for christmas, etc..).

These really aren't anything incredibly special, I've only been doing a bit of photoshopping on the original skins, but thanks for the kind words. I've since gone over the Benders' & Scorpions' skins again, to add a few more details, make the wheels look a bit more 3D, balance the blue & red colours so that all the vehicles use the same tones of red & blue, etc..

The layout, nearly all the detail & gameplay is present in Defcon, I just need to tidy up some areas where players can use certain exploits (pooping the camera up above the ceiling, hiding behind/inside meshes, etc..

Ps: I'm another one that prefers BSP over meshes. Now, I know all the benefits of using meshes, & I really appreciate the detail that you an get with a mesh, but for the ease of use & convenience of being able to edit it as you go, I prefer BSP.
I admit I'm hardly proficient with maya (next to do after this map), so I may be just a tad biased.
   
Duke    Posted 11th Dec 2005 2:20am
Post 324 / 1353
No problems BigJim.

You keep updating at AtariCommunity, I'll pass that onto here.
Those who follow the path of others lack the imagination or courage to create their own.
In my spare time I like to write game reviews for Game Revolution.  
 
NoClanFrank    Posted 11th Dec 2005 2:24pm
Post 1838 / 5840
Quoting Duke
No problems BigJim.

You keep updating at Atari Community, I'll pass that onto here.

Do you have the link for the Atari forum where it's located, it's a pain looking for thread there, well sometimes.
>Click Here< If You Don't Have a Social Life :/    
Molodiets   Posted 11th Dec 2005 2:27pm
L4Y Member
Post 865 / 2687

Quoting Duke

Found it here


spoilsport    
NoClanFrank    Posted 11th Dec 2005 2:31pm
Post 1840 / 5840
Way in the first page....way AT THE BOTTOM WHERE I NEVER READ IT.
Oops hit the cap locks but too lazy to retype that.
>Click Here< If You Don't Have a Social Life :/    
RED-FROG   Posted 12th Dec 2005 4:05am
L4Y Resident
Post 755 / 5258

A shiz.. what?
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
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