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S1lenT_x   Posted 24th Nov 2005 12:00am
L4Y Member
Post 15 / 20

The level i'm designing comes with a mod to enable HUD messages. So far it has all been working well. But when i compile two of my levels into one VPP and run with the mod (which has a custom dialogue text for each level) i find that the second level uses the dialogue text for the first level.
eg.
Mod contains>LevelName1_text.tbl, LevelName2_text.tbl
VPP contains>LevelName1.rfl, LevelName2.rfl

When i run these levels seperately with the mod they run fine with HUD messages enabled. However, i have compiled them into one VPP. The first level runs fine with HUD messages, then there is a load point which starts up level 2. Level 2 just re-uses LevelName1_text.tbl dialogue text instead of LevelName2_text.tbl

Does anyone know how i can overcome this problem?
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LordSeafood   Posted 24th Nov 2005 12:15am
L4Y Member
Post 548 / 1792

Well i dont know much so ill just suggest using 2 different vpps as im sure you can load up levels in different vpps
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Bartalon   Posted 24th Nov 2005 12:47am
L4Y Member
Post 91 / 144

It might be because you have the tbl files all packed in the same VPP and ones in the seperate VPPs, and it doesn't know which one to use. Probably not though. This leads me quite naturally to my next paragraph

What could be possible is that you accidentally named the level 1 and 2 tbl the same for whatever one keeps coming up, and the actual level 2 tbl you want it to use is the one in the separate VPP.

But what do I know, I don't mess around with mods
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