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Red Faction : [RED] Editing : adding music into map |
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Gcm |
Posted 22nd Nov 2005 12:20am |
L4Y Member Post 31 / 45
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i looked through the sticky at top but didnt really help.
All my music files are .mp3 and not .wav..... how do i add my music? |
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goober |
Posted 22nd Nov 2005 1:12am |  |
L4Y Member Post 970 / 265
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you cant in .mp3....
heres EXOSTATICs tutorial, you have to loose some of the sound quality if you dont want the wav file to be 50 mbs though... |
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NoClanFrank  |
Posted 22nd Nov 2005 1:33am |  |
Post 1759 / 5840
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Adding music to a map in Red Faction.
There's a few different ways!
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1. Add the music using an ambient sound. The music will play when people join and will NOT loop.***
2. For in-game switchable music, you can make an invisible textured solid box brush about 0.25x0.25x0.25, position it well above the height of the players (because they can collide with it and that will look stupid) give it a keyframe and make it a rotating mover of 0 degrees [On the keyframe properties You can also check the box that reads "No Collide With Player" in this way you can really make sure it won't collide with a player]. Link a trigger to it and put the .wav filename in the "start sound" box. This works for pretty much any sounds you want in multi i.e alarms....etc.
3. Use a 'when dead' event to trigger a "music start" event in multi. remember to tick the 'when any dead' box in the 'when dead' properties.
For any of these I recommend you put the .wav file into a separate vpp while you build your map and remember to put it into your maps .vpp file before you release it, otherwise every time you click "create packfile" you'll have to put the .wav back into it again.
Note: Adding Custom Sounds To Your Level
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If you want to use custom sounds in your level, it's easy to do.
First, your the WAV file needs to be in one of the following formats:
- 8 bit at 11, 22, or 44 KHz
- 16 bit at 11, 22, 44 KHz
It's a good idea to stick with 8 bit 22 KHZ or 16 bit 11 KHz for frame rate reasons and to keep your level pack file size under control.
Place your custom sound file in a sub-directory under "RedFaction\user_maps\single".
In order to distribute the sounds with your level, you will have to manually add them to the level's pack file or make a separate .vpp file. You can easily do this with the VPP Builder.
Making a separate .vpp file*
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You can make a separate .vpp file by
1. Converting your music/sound file to .wave format first
2. Get a .vpp builder from here: Vpp Builder
3. Open up the .vpp builder
4. Click add
5. Located the music/sounds file/s
6. Click OK
7. Now click "save as"
8. Name the file the same as what the file that you just added
9. Save it to your Single folder, it just makes it easier to find and the game can read it from there too. 
10. You now have a music/sound file that can give a player the choice of whether or not he wants music while playing your level. 
11. Submit the music file with your level .vpp file.
Note*
This is only recommended for use with ambient sounds or keyframe sounds. If you use it for event items, it will crash the map if you (or the person that has your level) decides not to install the music .vpp file.
Also to compress or convert music(from Mp3 need to be in .wave format) to a lower format so you won't such a huge file. Use this program to do it:
dB Power Amp Music Converter
It's simple and FREE, Use a bit rate of 8, it still sounds good at that rate and it keeps the file size small.
*** To learn how to add looping sounds that are MAC friendly in Red Faction, read my post 2 below this one. |
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Modified Nov 22nd, 08:41am by NoClanFrank |
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keyser_soze |
Posted 22nd Nov 2005 7:29am |
L4Y Member Post 20 / 69
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nice frank! tutorial help a lot!
keyser |
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NoClanFrank  |
Posted 22nd Nov 2005 7:47am |  |
Post 1761 / 5840
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Quoting keyser_soze | nice frank! tutorial help a lot!
keyser |
Shoot I forgot this method:
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4. Looping sounds that are MAC friendly in Red Faction:
When_Dead
link* it to
Cyclic_Timer
link* it to
Play_Sound
Then link* When_Dead to Trigger Door (check "Is
Auto Trigger" or no check mark if you don't want it to loop)
I read somwhere that you don't really need to Auto trigger but have been too lazy to check to see if
that is true and oh well I know it works this way. 
This method seems to allow MAC user to play this level. If you need a picture then open up my map and
check the events inside helicopter.
DM - NC-WasteLand
* You link a trigger and event together by using the objects unique id number, or by just selecting
the first object, then the second object, and hitting the "K" hot-key.
I hope this helps, if it doesn't blame RED. |
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Modified Nov 22nd, 08:45am by NoClanFrank |
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goober |
Posted 22nd Nov 2005 10:19am |  |
L4Y Member Post 976 / 265
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the only time i ever use an ambient sound, is if i want to add an ambient....
for music i use when_dead>delay>music_start>delay>music_stop>delay, and you can keep going on for ever and ever.... |
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Spikey2005 |
Posted 22nd Nov 2005 11:32am |  |
L4Y Member Post 125 / 2126
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Then your stuck with lots of Events sitting there doing bog all What happens if the game finishes before the events finish lol...
Is there not a "Loop Sound" option to be ticked? |
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NoClanFrank  |
Posted 23rd Nov 2005 1:32am |  |
Post 1762 / 5840
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Quoting Spikey2005 | Is there not a "Loop Sound" option to be ticked? |
For whatever reason the ambient sound won't loop unless you use a default ambient sound file that is already in the game. |
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Filip Alex |
Posted 23rd Nov 2005 10:39am |
L4Y Member Post 42 / 89
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Also, you can convert music to Microsoft ADPCM (not IMA ADPCM) to save even more space. |
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wakey1512 |
Posted 23rd Nov 2005 4:51pm |
L4Y Member Post 34 / 154
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YOU FORGOT THE MOST EASIEST ONE!
Trigger >Music_Start
OMG so obvious |
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Ninja~ |
Posted 23rd Nov 2005 6:04pm |
L4Y Member Post 103 / 644
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Triggers linked directly to Events only work in SP.. Also sometimes the most easiest is not always the best way.. The method Goober spoke of is how I would normally add music aswell. |
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goober |
Posted 23rd Nov 2005 11:14pm |  |
L4Y Member Post 996 / 265
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Quoting Ninja~ | Triggers linked directly to Events only work in SP.. Also sometimes the most easiest is not always the best way.. The method Goober spoke of is how I would normally add music aswell. |
obvisly the editor wasnt made for MP, if it was it would of had alot easyer ways of getting some of the events to work in MP.. |
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Ninja~ |
Posted 24th Nov 2005 12:20am |
L4Y Member Post 106 / 644
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How could the editor not be made for MP when there are more multiplayer maps than there are singleplayer maps right here on this site, and most sites for that matter..
Events are not nessessary to create Deathmatch and Capture the flag.. they are Singleplayer accessories |
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goober |
Posted 24th Nov 2005 12:28am |  |
L4Y Member Post 1002 / 265
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i meen that the editor was made before the SP maps could be made, and i doubt very much that they were planing on releasing multi, or a level editor for that matter. i think they just added those things in to keep the game around for longer. and it worked. but you can tell that the editor wasnt disigned for the public, if it was then it would of been alot easyer to use. (not that its hard to use, im just saying it would of been easyer) |
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